Agile learning: Difference between revisions

The educational technology and digital learning wiki
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 6: Line 6:
'''Agile learning''' is a relatively recent buzzword that can take several mearnings.
'''Agile learning''' is a relatively recent buzzword that can take several mearnings.


* Using [[agile methods]] for instruction design, as for example in the [[rapid prototype]] approach. I.e. we talk about an "agile professor". An other example would be [[knowlege building community]] model and that also is based on the idea that planning is dynamic "opportunistic" (responding to a situation).
* Using agile [[design method]]s for instructional design, as for example in the [[rapid prototyping]] approach. I.e. we talk about an "agile professor" who will design and redesign a course in function of emerging "parameters".


* To provide students with practice in agile development, regardless of their subject area and to use agile principles in working together with students to achieve the learning objectives of the module.
* A similar idea is to favoir dynamic planning of learner activities in teaching. Many [[inquiry-based learning]] settings require dynamic (agile planning) for both the teacher and his students. An very typical example would be the [[knowlege-building community model]].
 
* Agile learning also can to refer to running a class like a development group. This implies that one has to provide students with practice in agile development, regardless of their subject area and to use agile principles in working together with students to achieve the learning objectives of the module.


* Agile learning also can refer to supporting emerging individual learning path, i.e. how students progress through a set of learning objects in traditional e-learning. From the teaching perspective, this can be summarized as "give students what they need when they need it".
* Agile learning also can refer to supporting emerging individual learning path, i.e. how students progress through a set of learning objects in traditional e-learning. From the teaching perspective, this can be summarized as "give students what they need when they need it".

Revision as of 11:54, 25 March 2009

Draft

This article or section is currently under construction

In principle, someone is working on it and there should be a better version in a not so distant future.
If you want to modify this page, please discuss it with the person working on it (see the "history")

Definition

Agile learning is a relatively recent buzzword that can take several mearnings.

  • Using agile design methods for instructional design, as for example in the rapid prototyping approach. I.e. we talk about an "agile professor" who will design and redesign a course in function of emerging "parameters".
  • Agile learning also can to refer to running a class like a development group. This implies that one has to provide students with practice in agile development, regardless of their subject area and to use agile principles in working together with students to achieve the learning objectives of the module.
  • Agile learning also can refer to supporting emerging individual learning path, i.e. how students progress through a set of learning objects in traditional e-learning. From the teaching perspective, this can be summarized as "give students what they need when they need it".

Links

Agile learning as proposed by CS and management people
Agile development
  • Agile Manifesto
  • Open Agile is a simple agile method designed to be broadly applicable to many different types of work. It includes a basic definition of a process, roles, artifacts, and basic practices as well as a glossary and comparisons to other methods of working.
  • Agile software development (Wikipedia)

Bibliography

  • Bork, Alfred (2002). Agile learning with highly interactive computer modules, Library Hi Tech News, 19 (4).
  • Novak J.& Patterson E. (1998). Just-In-Time Teaching: Active Learner Pedagogy With WWW, IASTED International Conference on Computers and Advanced Technology in Education,May 27 -30.
  • Cohn M.2006.Agile Estimating and Planning.NewJersey: Pearson Education (An introduction to agile development principles)