MXML: Difference between revisions

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Make sure to respect [[XML]] Syntax (e.g. closing tags).
Make sure to respect [[XML]] Syntax (e.g. closing tags).


Put the text above in a text file. Save the text file as "myFirstApplication.mxml". See the "editing software section in the [[Adobe FlexEditing_software_.2F_IDEs]].article if you plan to
Put the text above in a text file. Save the text file as "myFirstApplication.mxml". See the "editing software" section in the [[Adobe Flex#Editing_software_.2F_IDEs|Flex]] article if you plan to
use an editor with Flex support. But for starters you can use
use an editor with Flex support. But for starters you can use
any text editor.
any text editor, preferable an editor with XML support.


Assuming the Flex SDK is properly installed, in the terminal, type:
Assuming the Flex SDK is properly installed, in the terminal, type:
Line 46: Line 46:
Information appears on the screen and about half a second later, if all is well, you get informed that a file "myFirstApplication.swf" has been produced. Open this file in a flash player or in a web browser.  
Information appears on the screen and about half a second later, if all is well, you get informed that a file "myFirstApplication.swf" has been produced. Open this file in a flash player or in a web browser.  


SWF files generated by Flex require Flash Player 9 or above.  
SWF files generated by Flex require Flash Player 9 or above.


== Links ==
== Links ==

Revision as of 20:07, 1 November 2008

Definition

MXML is an XML-based user interface markup language. MXML is considered a proprietary standard due to its tight integration with Adobe technologies, in particular Flash.

The Adobe Flex developer kit can be use to compile MXML + ActionScript code into Flash. It's a fairly popular technology for developping rich internet applications (e.g. educational multimedia).

This entry is part of the ActionScript and Flash series of articles.

MXML allows to define

  • layout structure
  • some behaviors
  • presentation of information

Introductory example

Firstly, install the Flex SDK.

A Flex program is a text file that contains a combination of xml elements and optionally actionscript instructions. Here, we just focus on the MXML part.

A basic mxml document would look something like this:

File myFirstApplication.mxml :

<?xml version="1.0" encoding="utf-8"?>

<mx:Application 
    xmlns:mx="http://www.adobe.com/2006/mxml" 
    horizontalAlign="center" verticalAlign="middle" 
    width="300" height="160" >
    <mx:Panel 
        paddingTop="10" paddingBottom="10" paddingLeft="10" paddingRight="10"
        title="My First Application" >
        <mx:Label text="Hello World!" fontWeight="bold" fontSize="24"/>
    </mx:Panel>
</mx:Application>

Make sure to respect XML Syntax (e.g. closing tags).

Put the text above in a text file. Save the text file as "myFirstApplication.mxml". See the "editing software" section in the Flex article if you plan to use an editor with Flex support. But for starters you can use any text editor, preferable an editor with XML support.

Assuming the Flex SDK is properly installed, in the terminal, type:

mxmlc myFirstApplication.mxml

Information appears on the screen and about half a second later, if all is well, you get informed that a file "myFirstApplication.swf" has been produced. Open this file in a flash player or in a web browser.

SWF files generated by Flex require Flash Player 9 or above.

Links

  • flex.org (an Adobe blog) aggregates Flex news from a number of sites. It includes MXML-related stuff.
  • MXML (Wikipedia. Still a stub, i.e. not very useful as of Aug. 2008)