2D interactive environment: Difference between revisions

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* Mid-nineties: 1900's: The Palace (the company is now dead, but the software and the community lives on)
* Mid-nineties: 1900's: The Palace (the company is now dead, but the software and the community lives on)
* Mid-nineties: Webbed "MUDS" (not really 2-D), e.g. encore [[MOO]].
* Mid-nineties: Webbed "MUDS" (not really 2-D), e.g. encore [[MOO]].
* more needed (this is by no means complete)
* End-nineties: VIE
* more needed, e.e. see also 2D multi-user gaming engines (this is by no means complete)


== Links ==
== Links ==
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* [http://practice.chatserve.com/ Palace software download]
* [http://practice.chatserve.com/ Palace software download]
* [http://www.abbedon.com/electricminds/html/palace.html Minds Palace], Electric Minds, in which [http://www.rheingold.com/ Rheingold] is involved.
* [http://www.abbedon.com/electricminds/html/palace.html Minds Palace], Electric Minds, in which [http://www.rheingold.com/ Rheingold] is involved.
; VIE
* [http://www.d4kr.com/via/ VIE] Virtual Interactive Environment
** VIE has been developed by the Swiss vocational teacher's training institution (ISPFP) under the lead (?) of Dieter Schürch.
** Most documentation is in Italian, since been made in the Italian part of Switzerland.... no idea if this project is still alive. Also: There are other systems that have the same name and acronym.


== References ==
== References ==


* Morningstar, C. et Farmer, F. R. (1990). The Lessons of Lucasfilm's Habitat. On-Line Publication, (also published in: M.Benedikt (ed.) Cyberspace: First Steps, MIT Press, 1991). [ftp://sunsite.unc.edu/pub/academic/communications/papers/habitat/lessons.txt txt]
* Morningstar, C. et Farmer, F. R. (1990). The Lessons of Lucasfilm's Habitat. On-Line Publication, (also published in: M.Benedikt (ed.) Cyberspace: First Steps, MIT Press, 1991). [ftp://sunsite.unc.edu/pub/academic/communications/papers/habitat/lessons.txt txt]
* Schürch, D., Giorgi, C. (2002). The ISPFP Virtual Learning Platform: a new space for distance-learning? EARLI, 5th Workshop "Instructional Design for Multimedia Learning", Erfurt (D), 27-29 June 2002.


[[Category: technologies]]
[[Category: technologies]]
[[Category: Educational technologies]]
[[Category: Educational technologies]]
[[Category: Virtual environments]]
[[Category: Virtual environments]]

Revision as of 15:25, 12 April 2008

Draft

Definition

  • 2D Interactive environments are a form of virtual environment and have a figurative appearance. Most often, avatars talk in bubbles (like in a comic strip). There can be interactive objects and also multimedia imports (sound, movies, etc.) They are a kind of virtual habitat.

2-D Worlds are not nearly as popular as they should in education. Such environments can have about the same cognitive effects on pupils, could be very interactive and run on any hardware...

See also: virtual environment (for an overview of other types).

History

  • End of the 1980's "Lucas Film Habitat" than ran on Commodore 64
  • Mid-nineties: 1900's: The Palace (the company is now dead, but the software and the community lives on)
  • Mid-nineties: Webbed "MUDS" (not really 2-D), e.g. encore MOO.
  • End-nineties: VIE
  • more needed, e.e. see also 2D multi-user gaming engines (this is by no means complete)

Links

The Palace
VIE
  • VIE Virtual Interactive Environment
    • VIE has been developed by the Swiss vocational teacher's training institution (ISPFP) under the lead (?) of Dieter Schürch.
    • Most documentation is in Italian, since been made in the Italian part of Switzerland.... no idea if this project is still alive. Also: There are other systems that have the same name and acronym.

References

  • Morningstar, C. et Farmer, F. R. (1990). The Lessons of Lucasfilm's Habitat. On-Line Publication, (also published in: M.Benedikt (ed.) Cyberspace: First Steps, MIT Press, 1991). txt
  • Schürch, D., Giorgi, C. (2002). The ISPFP Virtual Learning Platform: a new space for distance-learning? EARLI, 5th Workshop "Instructional Design for Multimedia Learning", Erfurt (D), 27-29 June 2002.