Interactive multimedia: Difference between revisions

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{{quotation| the process of instruction [that] includes the presentation of oinformation to learners; guidance of leaners' first interaction with the matperial:; learners preacticing the material to enhance fluency and retention; and, finally, assessment of learns to determine how well they have learned the material and what they should do next.}}. Computers can be used for all these four phases (e.g. as combination of different tools and face to face interactions), but all four phases do need to implemented in either way. Based on this stance, the authors define eitht methodologies of ''Interactive Multimedia (IMM)'' in their textbook:
{{quotation| the process of instruction [that] includes the presentation of oinformation to learners; guidance of leaners' first interaction with the matperial:; learners preacticing the material to enhance fluency and retention; and, finally, assessment of learns to determine how well they have learned the material and what they should do next.}}. Computers can be used for all these four phases (e.g. as combination of different tools and face to face interactions), but all four phases do need to implemented in either way. Based on this stance, the authors define eitht methodologies of ''Interactive Multimedia (IMM)'' in their textbook:
* Tutorials
* Tutorials
* [[Hypermedia]] (see [[hypertext]] in this wiki]]
* Hypermedia (see [[hypertext]] in this wiki]]
* Drills
* Drills
* [[Simulation]]s
* [[Simulation]]s
* [[Game]]s
* [[Game]]s
* [[Tools]] and open-ended learning environments
* Toolls and open-ended learning environments (see [[cognitive tool]])
* [[Test]]
* Computerized Test,  both self-assessment and [[learner assessment]]]
* Web-based learning (called [[Web-based training]] in this wiki)
* Web-based learning (called [[Web-based training]] in this wiki)



Revision as of 10:31, 14 August 2007

Draft

Definition

There seem to be three kinds of definitions:

Weak definitions

Interactive multimedia is multimedia which gives the user some navigational controls. A good example is the Internet.

Interactive multimedia “allows two-way interaction with multimedia course material, another computer, or another user with direct response to the input, as opposed to one-way communication from TV, video, and other non-responsive media. Interactive attributes commonly include data or text entry, mouse input, touch screens, voice commands, video capture, and real-time interaction.” Cyber Media Creations e-learning Glossary

Englobing definition

Interactive multimedia can also be interpreted as large subset of educational technology, in particular CBT and CBL. Alessi and Trollop (2001:10) start from a general definition of “the process of instruction [that] includes the presentation of oinformation to learners; guidance of leaners' first interaction with the matperial:; learners preacticing the material to enhance fluency and retention; and, finally, assessment of learns to determine how well they have learned the material and what they should do next.”. Computers can be used for all these four phases (e.g. as combination of different tools and face to face interactions), but all four phases do need to implemented in either way. Based on this stance, the authors define eitht methodologies of Interactive Multimedia (IMM) in their textbook:

Strong definitions

Interactive multimedia is a multimedia system that lets the user do things. A good example are computer games.

In this article we will be interested in strong interactivity, for weaker ones see multimedia presentation, multimedia animation, etc. For enclobing, see educational technology and educational technologies

References

  • Alessi, Stephen. M. & Trollop, Stanley. R., (2001) Multimedia for Learning (3rd Edition), Pearson Allyn & Bacon, ISBN 0-205-27691-1.
  • Herrington, Jan And R. Olivere (1999), Using Situated Learning and Multimedia to Investigate Higher-Order Thinking, Journal of Educational Multimedia and Hypermedia, 8 (4), 401-422.
  • Sampaio, P. N. and Courtiat, J. P. 2000. A formal approach for the presentation of interactive multimedia documents. In Proceedings of the Eighth ACM international Conference on Multimedia (Marina del Rey, California, United States). MULTIMEDIA '00. ACM Press, New York, NY, 435-438. Abstract/PDF
  • Park, Innwoo, Michael J. Hannafin, Empirically-based guidelines for the design of interactive multimedia, Educational Technology Research and Development, Volume 41, Issue 3, Sep 1993, Pages 63 - 85, DOI 10.1007/BF02297358, URL DOI -

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