X3D shape and geometry: Difference between revisions

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== Introduction ==
== Introduction ==
This short tutorial introduced basic X3D modeling concepts.
Prerequisites: [[X3D]], [[X3D graphics principles]] and [[X3D shape and geometry]]
In [[X3D]], 3D "things" are defined with shape nodes.
A shape node includes:
* A mandatory geometry node
* An optional (quasi-mandatory) Appearance node which in turn includes a ''Material'' node for coloring
== Links ==
=== Reference manuals ===
* [http://www.web3d.org/x3d/wiki/index.php/Node_Reference Node Reference]
* [http://www.web3d.org/x3d/content/X3dTooltips.html X3D Tooltips]
* [http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html X3D Scene Authoring Hints]

Revision as of 15:45, 5 October 2010

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Introduction

This short tutorial introduced basic X3D modeling concepts.

Prerequisites: X3D, X3D graphics principles and X3D shape and geometry

In X3D, 3D "things" are defined with shape nodes.

A shape node includes:

  • A mandatory geometry node
  • An optional (quasi-mandatory) Appearance node which in turn includes a Material node for coloring

Links

Reference manuals