Stealth learning: Difference between revisions

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== Bibliography ==
== Bibliography ==


* Sharp, Laura A. (2012). Stealth Learning: Unexpected Learning Opportunities Through Games, Journal of Instructional Research, 1, [http://www.gcu.edu/Academics/Journal-of-Instructional-Research/-Unexpected-Learning-Opportunities-Through-Games-.php Stealth PDF]
* Rieber, L. P., Smith, L., & Noah, D. (1998). The value of serious play. Educational Technology, 38(6), 29-37.
* Rieber, L. P., Smith, L., & Noah, D. (1998). The value of serious play. Educational Technology, 38(6), 29-37.

Revision as of 11:36, 13 May 2014

Draft

Introduction

“Stealth learning is when an instructor uses clever, disguised ways to introduce learning objectives through non-traditional tools, such as games, to encourage students to have fun and learn. Students think they are merely playing, but they are simultaneously learning.” (Stealth Learning: Unexpected Learning Opportunities Through Games by Laura A. Sharp).

See also:

Bibliography

  • Sharp, Laura A. (2012). Stealth Learning: Unexpected Learning Opportunities Through Games, Journal of Instructional Research, 1, Stealth PDF
  • Rieber, L. P., Smith, L., & Noah, D. (1998). The value of serious play. Educational Technology, 38(6), 29-37.