PLATO: Difference between revisions

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== Definition ==
== Definition ==
* '''PLATO''', an accronym for ''Programmed Logic for Automatic Teaching Operations''' was an early [[Computer-based training]] system.
* '''PLATO''', an acronym for ''Programmed Logic for Automatic Teaching Operations''' was an early [[Computer-based training]] system.


* First a single user system in 1960, it became multi-user in the mid-sixties. [[User:DSchneider|DSchneider]] believes that PLATO was the first [[e-learning]] platform. Principles behind coursware were not too different from modern-day content-based main-stream e-learning. The only difference is that early PLATO systems did not incorporate the typical [[CMC]] components a modern [[Learning management system]] has. But already by the mid-70' PLATO featured on-line talk and messaging.
First a single user system in 1960, it became multi-user in the mid-sixties. [[User:DSchneider|DSchneider]] believes that PLATO was the first [[e-learning]] platform. Principles behind courseware were not too different from modern-day content-based main-stream e-learning.  


PLATO is still alive in various incarnations ! See the Wikipedia [[http://en.wikipedia.org/wiki/PLATO_%28computer_system%29 PLATO]] article for details.
The only difference is that early PLATO systems did not incorporate the typical [[CMC]] components a modern [[Learning management system]] has. But already by the mid-70's, PLATO featured on-line talk and messaging. Plato also included some of the first online games and multi-user virtual environments.
 
PLATO is still alive in various incarnations ! See the Wikipedia [http://en.wikipedia.org/wiki/PLATO_%28computer_system%29 PLATO]]article for details.


== References ==
== References ==

Latest revision as of 18:05, 2 February 2012

Draft

Definition

  • PLATO', an acronym for Programmed Logic for Automatic Teaching Operations was an early Computer-based training system.

First a single user system in 1960, it became multi-user in the mid-sixties. DSchneider believes that PLATO was the first e-learning platform. Principles behind courseware were not too different from modern-day content-based main-stream e-learning.

The only difference is that early PLATO systems did not incorporate the typical CMC components a modern Learning management system has. But already by the mid-70's, PLATO featured on-line talk and messaging. Plato also included some of the first online games and multi-user virtual environments.

PLATO is still alive in various incarnations ! See the Wikipedia PLATO]article for details.

References

  • Van Meer, Betty (2003). “PLATO: From Computer-Based Education to Corporate Social Responsibility,” Iterations: An Interdisciplinary Journal of Software History 2. 1-22. HTML