Help:COAP-2110/hw3: Difference between revisions

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; Other constraints
; Other constraints
* Reuse of objects: 1/3 must be drawn by yourself, max. 1/3 imported but customized, max. 1/3 imported as is. (So you also can do everything by yourself).
* Reuse of objects: 1/3 must be drawn by yourself, max. 1/3 imported but customized, max. 1/3 imported as is. (So you also can do everything by yourself).
* There is no restriction on the subject, e.g. you can do a slide show or launch motion/shape/frame animations
* There is no restriction on the subject, e.g. you can do a slide show or launch motion/shape/frame animations.
* You can take either buttons from the library or make your own
* You can take either buttons from the library or make your own.
* You must fill in a '''document description''' using the same template as in homework 1.
* You must fill in a '''document description''' using the same template as in homework 1.
* Homework projects are individual. If you work with others, make sure that the individual projects differ, i.e. the "reuse of objects" criteria above apply.
* Homework projects are individual. If you work with others, make sure that the individual projects differ, i.e. the "reuse of objects" criteria above apply.
* If you reuse old homework, make sure that certain errors are fixed (e.g. use animate only a single non-editable object in a motion tween)
* If you reuse old homework, make sure that certain errors are fixed (e.g. use only a single non-editable object in a motion tween)


; Evaluation criteria - bonus and malus points
; Evaluation criteria - bonus and malus points  
# '''P'''urpose - Does the animation fit the purpose ? / ergonomics (i.e. can we understand the "message" ?): -/0/+
# '''P'''urpose - Does the animation fit the purpose ? / ergonomics (i.e. can we understand the "message", does the user understand the buttons ?): -/0/+
# '''A'''rtwork - Aesthetic quality of the animation: --/0/+/++
# '''A'''rtwork - Aesthetic quality of the animation: --/0/+/++
# '''C'''omplexity - e.g. use of a motion guide: -/0/+/++
# '''C'''omplexity - e.g. use of a motion guide: -/0/+/++
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; Grading
; Grading
* I will use a simple 1-4 point grading scale and add/remove points according to evaluation criteria above
* I will use a simple 1-4 point grading scale and add/remove points according to evaluation criteria above
* Roughly a plus or minus is worth about 0.2 points.
* Roughly, a plus or minus is worth about 0.2 points on a 1-4 scale.
* Late homework policy: See the syllabus
* Late homework policy: See the syllabus



Latest revision as of 10:30, 20 September 2007

Homework 3

COAP 2110 - Fall 1 2007 - Week 4

Assignment

Think about an animation that you would like to create, e.g. something that could evolve into a comic strip, a splash page, a moving logo, an explanatory animation, a slide show, etc. Then create a Flash file that includes:

  • At least four buttons that you can place either on single frames, extend over several frames or over the whole timeline. These buttons should position the playhead (i.e. the user) in a new frame.
Reuse of homework 1 and 2
  • If you wish you can add buttons on top of your previous homework (in any way you like). But this is by no means an obligation nor does it have an influence on grading.
Submission date and format
  • To be returned by Monday, at start of week 5 lesson
  • Use the following Flash file name p1-familyname-firstname.fla, e.g.
p2-miller-joe.fla
... I must be able to distinguish these files and we want to avoid overwriting.

Just bring the *.fla to class. I will tell you where to transfer it.

Other constraints
  • Reuse of objects: 1/3 must be drawn by yourself, max. 1/3 imported but customized, max. 1/3 imported as is. (So you also can do everything by yourself).
  • There is no restriction on the subject, e.g. you can do a slide show or launch motion/shape/frame animations.
  • You can take either buttons from the library or make your own.
  • You must fill in a document description using the same template as in homework 1.
  • Homework projects are individual. If you work with others, make sure that the individual projects differ, i.e. the "reuse of objects" criteria above apply.
  • If you reuse old homework, make sure that certain errors are fixed (e.g. use only a single non-editable object in a motion tween)
Evaluation criteria - bonus and malus points
  1. Purpose - Does the animation fit the purpose ? / ergonomics (i.e. can we understand the "message", does the user understand the buttons ?): -/0/+
  2. Artwork - Aesthetic quality of the animation: --/0/+/++
  3. Complexity - e.g. use of a motion guide: -/0/+/++
    • however there will be a threshold, make it rather simple and perfect than difficult and complicated
  4. Task requirements - Does the work respect the task and the constraints ? ---/--/-/0/+
  5. Documentation - Quality of the document description: --/0/+
  6. Flash documentation - Good layer and symbol names for example: -/0
  7. Errors - Presence/Absence of errors: --/-/0
  8. Global - Overall coherence, a bonus for the coherence of all elements: +
Grading
  • I will use a simple 1-4 point grading scale and add/remove points according to evaluation criteria above
  • Roughly, a plus or minus is worth about 0.2 points on a 1-4 scale.
  • Late homework policy: See the syllabus
The document description

Your p2-xxx-xxx.fla file must include a document description.

  • Insert it with menu Modify->Document
  • Enter a title and description
  • See the template