Flash inverse kinematics tutorial

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Draft

This article or section is currently under construction

In principle, someone is working on it and there should be a better version in a not so distant future.
If you want to modify this page, please discuss it with the person working on it (see the "history")

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Learning goals
  • Insert bones in shapes
  • Connect symbols with bones
  • Create a motion animation with bones
  • Attach envelope points to bones
Flash level
  • Flash CS4
Prerequisites
Moving on
Level and target population
  • Beginners
Quality
  • low (just started)

Adding armatures to shapes

  • Create a new layer
  • Draw a shape or a simple drawing in object mode. Make sure to finish the drawing, later you only can adjust its shape.
Add a bone
  • Select the bone tool
  • Click inside the shape and drag a bone
  • Click at the end point of a bone an drag again
  • etc.
Kill bones
Adjust
  • Use the subselection tool to move

Links

Introductions