3D interactive environment: Difference between revisions

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'''3D Interactive environments''' are often referred to as virtual reality or interactive 3D and have a figurative appearance. Much like our own world, this type of world allows interaction with other (networked) beings as well as manipulation of objects (Loeffler & Andersen 1994).
'''3D Interactive environments''' are often referred to as virtual reality or interactive 3D and have a figurative appearance. Much like our own world, this type of world allows interaction with other (networked) beings as well as manipulation of objects (Loeffler & Andersen 1994).
See also: [[virtual environment]]


== Types ==
== Types ==
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* Ingeborg Krange, Tove Kristiansen, Lars Helljesen, Ola Ødegård and Annita Fjuk, (2000), Collaborative learning, Interactive 3D technology, ICT in schools, Telenor R&D Report ISBN 82-423-0516-1.
* Ingeborg Krange, Tove Kristiansen, Lars Helljesen, Ola Ødegård and Annita Fjuk, (2000), Collaborative learning, Interactive 3D technology, ICT in schools, Telenor R&D Report ISBN 82-423-0516-1.
[http://www.telenor.no/fou/program/nomadiske/utdanning/Reports/Collaborative%20learning%20in%20schools%20by%20distributed%20use%20of%20interactive%203D%20technology%20R%2028%202000.pdf PDF]
[http://www.telenor.no/fou/program/nomadiske/utdanning/Reports/Collaborative%20learning%20in%20schools%20by%20distributed%20use%20of%20interactive%203D%20technology%20R%2028%202000.pdf PDF]
[[Category: technologies]]
[[Category: Educational technologies]]

Revision as of 19:28, 5 September 2006

Draft

Definition

3D Interactive environments are often referred to as virtual reality or interactive 3D and have a figurative appearance. Much like our own world, this type of world allows interaction with other (networked) beings as well as manipulation of objects (Loeffler & Andersen 1994).

See also: virtual environment

Types

References

  • Ingeborg Krange, Tove Kristiansen, Lars Helljesen, Ola Ødegård and Annita Fjuk, (2000), Collaborative learning, Interactive 3D technology, ICT in schools, Telenor R&D Report ISBN 82-423-0516-1.

PDF