Unplugged programming
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Introduction
creative ways to engage students with ideas from computer science and computational thinking without using a computer.
Links
- http://csunplugged.org/ This website includes examples. Some are documented in a free PDF book.
Bibliography
- Boufflers, Lydie, Sophie Linh Quang & Daniel K. Schneider (2017). Initiation à la pensée informatique avec le jeu de plateau Programming Boty, papier présenté dans l'Atelier "Apprentissage de la pensée informatique de la maternelle à l’Université : recherches, pratiques et méthodes", EIAH'17 - 6 juin 2017 - Strasbourg. https://wikis.univ-lille1.fr/computational-teaching/_media/wiki/actions/2017/aii-eiah/11-lydie-boufflers-apimu_eiah17.pdf
- Bell, Tim, Jason Alexander, Isaac Freeman, and Mick Grimley. "Computer science unplugged: School students doing real computing without computers." The New Zealand Journal of Applied Computing and Information Technology 13, no. 1 (2009): 20-29.
Related
- Guzdial, M., 2004. Programming environments for novices. Computer science education research, 2004, pp.127-154. http://coweb.cc.gatech.edu/mediaComp-plan/uploads/37/novice-envs2.pdf
- Papert, S. Mindstorm: Children, Computers and Powerful Ideas, New York: Basic Books.(1980).[10] Brooke, J. « SUS: a « quick and dirty » usability scale ». In P. W. Jordan, B. Thomas, B. A. Weerdmeester, & A. L. McClelland. Usability Evaluation in Industry. London: Taylor and Francis. (1996)
- Zuckerman, O. Historical overview and classification of traditional and digital learning objects. (2006). Repéré à https://llk.media.mit.edu/courses/readings/classification-learning-objects.pdf, (novembre 2016)