Flash inverse kinematics tutorial
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- Learning goals
- Insert bones in shapes
- Connect symbols with bones
- Create a motion animation with bones
- Attach envelope points to bones
- Flash level
- Flash CS4
- Prerequisites
- Moving on
- See the Flash tutorials
- Level and target population
- Beginners
- Quality
- low (just started)
Adding armatures to shapes
- Create a new layer
- Draw a shape or a simple drawing in object mode. Make sure to finish the drawing, later you only can adjust its shape.
- Add a bone
- Select the bone tool
- Click inside the shape and drag a bone
- Click at the end point of a bone an drag again
- etc.
- Kill bones
- Adjust
- Use the subselection tool to move