Learner interaction scripting language

The educational technology and digital learning wiki
Revision as of 15:43, 20 August 2008 by Daniel K. Schneider (talk | contribs) (using an external editor)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Draft

Definition

The Learner interaction scripting language (LISL) is a design language model for creating, managing, maintaining, and learning about learning environment design. It is complemented by a proof of concept, the MUPPLE platform.

See also: Personal learning environment, CSCL Script

Bibliography

  • Wild Fridolin; Felix Mödritscher and Steinn Sigurdarson (2008).

Designing for Change: Mash-Up Personal Learning Environments. PDF

  • Mödritscher, F., Neumann, G., García-Barrios, V.M., and Wild, F. (2008). A Web Application Mashup Approach for eLearning. Proceedings of the OpenACS and .LRN Conference, pp. 105-110.
  • Wild, F., and Sigurdarson, S.E. (2008). Distributed Feed Networks for Learning. In: The European Journal for the Informatics Professional (UPGRADE),