CoUML
Definition
coUML is a UML-based educational modeling language that can be used in any stage of the course design and development process where visual models and structured descriptions of the current and planned design are useful to the design team.
coUML is a learning design language.
The language
(this may include wrong information, didn't have time yet to look at things in detail - Daniel K. Schneider 12:18, 8 July 2008 (UTC))
A course may firstly described with a tabular fact sheet: Course name, summary, structure, presence mode, online support, participants, teaching staff, instructional strategy, and a list of included coUML models (the CPM).
The Course Package Model (CPM) includes:
- Roles, described similar to use case diagrams
- Learning goals, described with elements of UML class diagram
- Course Structure Model (CSM), describes dependencies with arrows (like in a UML class diagram
- Course Activity Model (CAM), uses UML activity diagrams
In addition to typical UML drawings, tabular overviews for each element (roles, goals, etc) are used.
Links
- Beauty and Precision in Instructional Design (slides). Derntl, Michael; Pat Parrish & Luca Botturi, EdMedia 2008.
Bibliography
- Derntl Michael & Renate Motschnig (2007). coUML - A Visual Language for Modeling Cooperative Environments. in L. Botturi & T. Stubbs, Handbook of Visual Languages for Instructional Design: Theories and Practices, Information Science Reference, 155-184. ISBN 1599047292. (This handbook is fairly expensive and there don't seem to be alternatives for the moment to learn about coUML).
- Botturi, Luca; Daniel Burgos, Manuel Caeiro, Michael Derntl, Rob Koper, Patrick Parrish, Tim Sodhi, Colin Tattersal (2007). Comparing Visual Instructional Design Languages, A Case Study, in L. Botturi & T. Stubbs, Handbook of Visual Languages for Instructional Design: Theories and Practices, Information Science Reference, 155-184. ISBN 1599047292