Help:COAP-2110/hw6
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Homework 6
COAP 2110 - Fall 1 2007 - Week 7
- Assignment
Create a flash application. Please choose from one of the two following options:
- Create a Flash animation that includes at least two special effects, i.e. built-in timeline effects or mask layers.
- Create a Flash animation that uses some ActionScript instructions. I require at least 2 "constructs" that are different from timeline navigation, e.g. gotoAndPlay(), gotoAndStop(), stop (). For example, you can play flash movies with "play()" or change properties of objects on the stage, e.g. change their position or hide/unhide these.
- Reuse of prior homework
- If you wish you may reuse artwork and animations from previous homework (in any way you like). But this is by no means an obligation nor does it have an influence on grading. However, make sure to improve drawing, animation, navigation etc. if you didn't get a top grade for previous work. Adding just some sound and a button to a not so well done prior homework will not get you a very good grade.
- Submission date and format
- To be returned by Monday, at start of week 8 lesson
- Use the following Flash file name p6-familyname-firstname.fla, e.g.
- p6-miller-joe.fla
- ... I must be able to distinguish these files and we want to avoid overwriting.
Just bring the *.fla to class. I will tell you where to transfer it.
- Other constraints
- Reuse of artwork and movie clips: 1/3 must be drawn by yourself, max. 1/3 imported but customized, max. 1/3 imported as is. (So you also can do everything by yourself).
- There is no restriction on the subject, e.g. you can do a slide show or motion/shape/frame animations.
- You can import sound and video from any source (so the 1/3 rule doesn't apply for the video).
- You must fill in a document description using the same template as in homework 1.
- Homework projects are individual. If you work with others, make sure that the individual projects differ, i.e. the "reuse of objects" criteria above apply.
- If you reuse old homework, make sure that certain errors are fixed (e.g. use only a single non-editable object in a motion tween). Also get rid of unused tween objects in your library. These are most often indicators of badly done tweens. Finally, try to improve the aesthetics of your drawings.
- Your *.fla should be error free. No broken tweens, no strange tween objects in your library, etc.
- Evaluation criteria - bonus and malus points
- Purpose - Does the animation fit the purpose ? / ergonomics (i.e. can we understand the "message", does the user understand the buttons ?): -/0/+
- Artwork - Aesthetic quality of the animation: --/0/+/++
- Complexity - e.g. use of a motion guide: -/0/+/++
- however there will be a threshold, make it rather simple and perfect than difficult and complicated
- Task requirements - Does the work respect the task and the constraints ? ---/--/-/0/+
- Documentation - Quality of the document description: --/0/+
- Flash documentation - Good layer and symbol names for example: -/0
- Errors - Presence/Absence of errors: --/-/0
- Global - Overall coherence, a bonus for the coherence of all elements: +
- Grading
- I will use a simple 1-4 point grading scale and add/remove points according to evaluation criteria above
- Roughly, a plus or minus is worth about 0.2 points on a 1-4 scale.
- Late homework policy: See the syllabus
- The document description
Your xxx.fla file must include a document description.
- Insert it with menu Modify->Document
- Enter a title and description
- See the template