Interactive multimedia

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Draft

Definition

There are 2 kinds of definitions:

Weak definitions

Interactive multimedia is multimedia which gives the user some navigational controls. A good example is the Internet.

Interactive multimedia “allows two-way interaction with multimedia course material, another computer, or another user with direct response to the input, as opposed to one-way communication from TV, video, and other non-responsive media. Interactive attributes commonly include data or text entry, mouse input, touch screens, voice commands, video capture, and real-time interaction.” [www.cybermediacreations.com/elearning/glossary.htm Cyber Media Creations e-learning Glossary]

strong definitions

Interactive multimedia is a multimedia system that lets the user do things. A good example are computer games.

In this article we are interested in strong interactivity, for weaker ones see multimedia presentation, multimedia animation, etc.

References

  • Herrington, Jan And R. Olivere (1999), Using Situated Learning and Multimedia to Investigate Higher-Order Thinking, Journal of Educational Multimedia and Hypermedia, 8 (4), 401-422.
  • Sampaio, P. N. and Courtiat, J. P. 2000. A formal approach for the presentation of interactive multimedia documents. In Proceedings of the Eighth ACM international Conference on Multimedia (Marina del Rey, California, United States). MULTIMEDIA '00. ACM Press, New York, NY, 435-438. Abstract/PDF
  • Park, Innwoo, Michael J. Hannafin, Empirically-based guidelines for the design of interactive multimedia, Educational Technology Research and Development, Volume 41, Issue 3, Sep 1993, Pages 63 - 85, DOI 10.1007/BF02297358, URL DOI -

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