SpelLit

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Introduction

“SpelLit 4.0 is a mobile, body- and space-related learning game for three to six children at the endof preschool or children in the first year of primary school. It enables them to read and writecollaboratively. At the same time the game promotes gross motor and social activities.” (Winkler, Akyildiz, & Herczeg, 2019 [1])

Bibliography

Scharf, F., Günther, S., Winkler, T. Herczeg, M. (2010). SpelLit: Development of a Multi-TouchApplication to Foster Literacy Skills at Elementary Schools. IEEE Frontiers in Education(FIE) Conference, Arlington, VA, USA, 1-6

Winkler, T., Scharf, F., Hahn, C., Wolters, C., Herczeg, M. (2014). Tangicons: A TangibleEducational Game with Cognitive, Motor and Social Activities. I-Com-Journal of InteractiveMedia 13(2). De Gruyter. Berlin. Germany, 47-56.

Winkler, T., Scharf F., Herczeg M. (2013). SpelLit - Tangible Cross-Device-Interaction beimErlernen von Lesen und Schreiben. In Boll, S, Maaß, S & Malaka, R (Eds.) WorkshopbandMensch & Computer 2013. Oldenbourg Verlag, München, Germany. 179-184.Winkler T., Stahl J., Jahn G., Herczeg M. (2015). SpelLit 3.0 - Ein mobiles Miteinander-Lernspiel zum Erwerb der Schriftsprache. Mensch und Computer, Stuttgart: OldenbourgVerlag, München, Germany,

Winkler T., Bouck-Standen D., Herczeg M. (2017). ALS-GameCreator für be-greifbareMiteinander-Lernspiele. In Burghardt, M, Wimmer, R, Wolff, C & Womser-Hacker, C (Eds.)Mensch und Computer, Workshopband Mensch & Computer 2017. Oldenbourg Verlag,München, Germany, 337-343.

Winkler T., Bouck-Standen D., Herczeg M. (2018). Modell für eine Lehrerevaluation zumEinsatz eines körper- und raum-bezogenen Miteinander-Lernspiel. In Dachselt, R & Weber, G(Eds.) Workshopband Mensch & Computer 2018, GI. Dresden, Germany. 209-217.

  1. Winkler, T., Akyildiz, D. & Herczeg, M. (2019). SpelLit: A Collaborative Body- and Space-related Interactive Learning Game for School Children to acquire Reading and Writing Skills. In J. Theo Bastiaens (Ed.), Proceedings of EdMedia + Innovate Learning (pp. 37-45). Amsterdam, Netherlands: Association for the Advancement of Computing in Education (AACE). Retrieved July 4, 2019 from https://www.learntechlib.org/primary/p/209990/.