Wearable technology
Introduction
According to [ Wikipedia] (June, 2018), “Wearable technology, wearables, fashionable technology, wearable devices, tech togs, or fashion electronics are smart electronic devices (electronic device with micro-controllers) that can be worn on the body as implants or accessories. Wearable devices such as activity trackers are best example of the Internet of Things, since "things" such as electronics, software, sensors, and connectivity are effectors that enable objects to exchange data (including data quality[5]) through the internet with a manufacturer, operator, and/or other connected devices, without requiring human intervention.”
According to Arguel (2018), Barfield & Caudell, 2001) defined wearable technology as:
- functional and autonomous computers worn on the body,
- able to access information,
- freed from constraints of place and time.
Bibliography
Amaël Arguel (2018). « Quelle place pour les « technologies mettables » (wearables technologies) à l’école ? » Canopé, https://www.reseau-canope.fr/notice/quelle-place-pour-les-technologies-mettables-a-lecole.html
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- Guler, Sibel Deren (2016). Crafting wearables: blending technology with fashion. New York: Apress
- PwC (2016), The Wearable Life 2.0 Connected living in a wearable world. Accédé en ligne le 23/01/18 depuis https://www.pwc.com/us/en/industry/entertainment-media/assets/pwc-cis-wearables.pdf
- Sandall B. K. (2016), “Wearable Technology and Schools: Where are We and Where Do We Go From Here?”, Journal of Curriculum, Teaching, Learning and Leadership in Education, 1(1), article 9.
- Wu T., Dameff C. & Tully J. (2014), “Integrating Google Glass into simulation-based training: experiences and future directions”, Journal of Biomedical Graphics and Computing, 4(2), p. 49.