X3D shape and geometry

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Introduction

This short tutorial introduced basic X3D modeling concepts.

Prerequisites: X3D, X3D graphics principles and X3D shape and geometry

In X3D, 3D "things" are defined with shape nodes.

A shape node includes:

  • A mandatory geometry node
  • An optional (quasi-mandatory) Appearance node which in turn includes a Material node for coloring

Links

Reference manuals