Physical visualization

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Revision as of 15:53, 23 November 2012 by Daniel K. Schneider (talk | contribs)
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Draft

Introduction

See also:

Examples

Thesis project board

See lego-compatible thesis project board (a project we initiated in Nov 2012).

Yvonne Jansen et al. Empirical Investigation of Physical Visualizations

Data sculptures are an increasingly popular form of physical visualization whose purposes are essentially artistic, communicative or educational. But can physical visualizations help carry out actual information visualization tasks? But can physical visualizations help carry out actual information visualization tasks? We present the first infovis study comparing physical to on-screen visualizations. We focus on 3D visualizations, as these are common among physical visualizations but known to be problematic on computers. Taking 3D bar charts as an example, we show that moving visualizations to the physical world can improve users’ efficiency at information retrieval tasks. In contrast, augmenting on-screen visualizations with stereoscopic rendering alone or with prop-based manipulation was of limited help. The efficiency of physical visualizations seems to stem from features that are unique to physical objects, such as their ability to be touched and their perfect visual realism. These findings provide empirical motivation for current research on fast digital fabrication and self-reconfiguring materials.

(An Empirical Investigation of Physical Visualizations, retrieved nov 22, 2012)


Links

Indexes

Research groups and people

  • Aviz is a multidisciplinary team of INRIA aiming at improving the analysis and visualization of large and complex datasets by combining analysis methods with interactive visualizations

Bibliography

  • Yvonne Jansen, Pierre Dragicevic, and Jean-Daniel Fekete (2012) Investigating Physical Visualizations (Poster). IEEE VisWeek 2012 Electronic Conference Proceedings, Oct 2012, Seattle, Washington, USA, United States. In press.