Second Life
Jump to navigation
Jump to search
Definition
“Second Life is a 3-D virtual world entirely built and owned by its residents. Since opening to the public in 2003, it has grown explosively and today is inhabited by a total of 2,938,247 people from around the globe.” ([1], 17:22, 26 January 2007 (MET)).
In education
- There are educational events and even some learning activities (to be documented). Attempts to use a 3D interactive environments, (i.e. virtual habitats based on desktop virtual reality) are not new. E.g. Active Worlds did provide aeducational separate server space for years. The only problem is that there is not much to do in such an environment, so why use it then ... ?
Links
- Official websites
- Linden Lab (Makers of Second Life)
- Other