Design pattern

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Definition

“The concept of a pattern language has been developed by Christopher Alexander and his colleagues in architecture and urban design. In brief, a pattern language is a network of patterns of varying scales; each pattern is embodied as a concrete prototype, and is related to larger scale patterns which it supports, and to smaller scale patterns which support it. The goal of a pattern language is to capture patterns in their contexts, and to provide a mechanism for understanding the non-local consequences of design decisions.” (Erickson)

“A pattern language is a system of best practices for a given field of endeavor. Each practice is expressed as a pair of statements: one statement describes a conflict and the other a resolution to that conflict.” (Weinstein 2007)

“Design patterns are used to describe typical solutions for recurring design problems. They help to refine and complete system structures.”

Design patterns in education

Links

References

  • Alexander, C. A (1979) Timeless Way of Building. New York: Oxford University Press.
  • Alexander, C., Ishikawa, S., Silverstein, M., Jacobson, M., Fiksdahl-King, I., & Angel, S. A (1977) A Pattern Language. New York: Oxford University Press.
  • Erickson, T. "Lingua Francas for Design: Sacred Places and Pattern Languages." In The Proceedings of DIS 2000 (Brooklyn, NY, August 17-19, 2000). New York: ACM Press, 2000, pp 357-368. HTML
  • Thomas Erickson, Supporting Interdisciplinary Design: Towards Pattern Languages for Workplaces, HTML
  • Richard N Griffiths, Don't Write Guidelines ­ Write Patterns!, HTML