Desktop virtual reality: Difference between revisions
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* Bell, John T., and Fogler, H. Scott. The Application of Virtual Reality to Chemical Engineering Education. In Proceedings of the 1997 International Conference on Simulation in Engineering Education (ICSEE '97), January 12-15, 1997, Simulation Series 29 (2), Society for Computer Simulation, San Diego. [http://www.cs.uic.edu/~jbell/Professional/Papers/scspapr1.pdf PDF Reprint] | * Bell, John T., and Fogler, H. Scott. The Application of Virtual Reality to Chemical Engineering Education. In Proceedings of the 1997 International Conference on Simulation in Engineering Education (ICSEE '97), January 12-15, 1997, Simulation Series 29 (2), Society for Computer Simulation, San Diego. [http://www.cs.uic.edu/~jbell/Professional/Papers/scspapr1.pdf PDF Reprint] | ||
* Brady, Seamus & Carol O'Sullivan, 3D Training Environments, VRML and its use in Interactive Task-based Simulations. [https://www.cs.tcd.ie/publications/tech-reports/reports.99/TCD-CS-1999-20.pdf PDF] | |||
* Amon, Tomaz (1999), VRML - A new tool in biomedical education, Educational Technology & Society, Vol: 2, Issue: 1, [http://www.ifets.info/journals/2_1/tamon_short_article.html HTML] | |||
* Amon, Tomaz (1999), VRML - A new tool in biomedical education | |||
Educational Technology & Society, Vol: 2, Issue: 1 [http://www.ifets.info/journals/2_1/tamon_short_article.html HTML] | |||
* Dickey, Michele D. 3D Virtual Worlds and Learning: An Analysis of the Impact of Design Affordances and Limitations in Active Worlds, blaxxun interactive, and OnLive! Traveler; and A Study of the Implementation of Active Worlds for Formal and Informal Education. Ph. D. Dissertation, Ohio State University, College of Education, 1999. [http://michele.netlogix.net/side3/dissertation.htm HTML] | * Dickey, Michele D. 3D Virtual Worlds and Learning: An Analysis of the Impact of Design Affordances and Limitations in Active Worlds, blaxxun interactive, and OnLive! Traveler; and A Study of the Implementation of Active Worlds for Formal and Informal Education. Ph. D. Dissertation, Ohio State University, College of Education, 1999. [http://michele.netlogix.net/side3/dissertation.htm HTML] | ||
[[Category: technologies]] | [[Category: technologies]] |
Revision as of 15:23, 20 September 2006
Definition
Desk-top virtual reality refers to computer programs that simulate a real or imaginary world in 3D format that is displayed on screen (as opposed to immersive virtual reality).
For general issues related to instruction, see 3D interactive environments.
Technology links
- gaming engines
- Standards
- Special purpose engines for education
- E.g. Alice which is a free software from the Stage3 Research Group at Carnegie Mellon University.
- See also microworlds
- Misc engines
- Blender, a popular free open source system
In education
Areas of application
- Biology and Chemistry
- Living structures are three-dimensional objects living in 3D space. So it is naturally to learn about them in 3D space. Everybody is familiar with models of human organs of gypsum or plastic from the school. Now it is possible to establish similar virtual models which can be manipulated by individuals on their computer. (Amon, 1999).
- Virtual arts, geography, archeology, etc.
- 3D technology that reproduces "natural" 3D objets as exhibits for classroom presentation or self-exploration are fairly popular.
- Visualization and visualization of mathematical functions
- See visualization
- 3D-chat rooms / Virtual environments
- Architecture and other engineering areas
- project-based learning-related designs or exhibits
Links
Links pages and journals
- VR in the Schools, a peer-reviewed publication of the Virtual Reality and Education Laboratory, has been distributed in both print and electronic versions.
- Virtual Reality and Education: Information Sources; A Bibliography (Best bibliography, by Veronica Pantelidis)
- Other Virtual Reality and Education Publications (by Veronica Pantelidis)
Applications
- [http://www.xs4all.nl/~kalden/ A multimedia encyclopedic site on
Johannes Vermeer & other Delft Artists]
References
- Bell, John T., and Fogler, H. Scott. The Application of Virtual Reality to Chemical Engineering Education. In Proceedings of the 1997 International Conference on Simulation in Engineering Education (ICSEE '97), January 12-15, 1997, Simulation Series 29 (2), Society for Computer Simulation, San Diego. PDF Reprint
- Brady, Seamus & Carol O'Sullivan, 3D Training Environments, VRML and its use in Interactive Task-based Simulations. PDF
- Amon, Tomaz (1999), VRML - A new tool in biomedical education, Educational Technology & Society, Vol: 2, Issue: 1, HTML
- Dickey, Michele D. 3D Virtual Worlds and Learning: An Analysis of the Impact of Design Affordances and Limitations in Active Worlds, blaxxun interactive, and OnLive! Traveler; and A Study of the Implementation of Active Worlds for Formal and Informal Education. Ph. D. Dissertation, Ohio State University, College of Education, 1999. HTML