TurtleBlocks: Difference between revisions

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== Introduction ==
== Introduction ==


TurtleBlocks is block computer programming language to create designs for [[laser cutting]] or a[[cutting plotter]].
TurtleBlocks is block computer programming language to create designs for [[laser cutting]] or a[[cutting plotter]]. It is based on turtle geometry invented by Papert and the Logo community.


[[PictureBlocks]] is a twin project, {{quotation|which facilitates the construction of complex  geometric designs from simple primitive pictures by transforming (rotating, flipping) picturesand  composing them (putting one picture above, beside, or over one another).}}<ref name="turbak2012"> Franklyn Turbak, Smaranda Sandu, Olivia Kotsopoulos, Emily Erdman, Erin Davis, and Karishma Chadha. Blocks Languages for Creating Tangible Artifacts. In Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing (VLHCC 2012), Innsbruck, Austria, Oct. 1--3, 2012.</ref>
[[PictureBlocks]] is a twin project, {{quotation|which facilitates the construction of complex  geometric designs from simple primitive pictures by transforming (rotating, flipping) picturesand  composing them (putting one picture above, beside, or over one another).}}<ref name="turbak2012"> Franklyn Turbak, Smaranda Sandu, Olivia Kotsopoulos, Emily Erdman, Erin Davis, and Karishma Chadha. Blocks Languages for Creating Tangible Artifacts. In Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing (VLHCC 2012), Innsbruck, Austria, Oct. 1--3, 2012.</ref>. It is based on Henderson's picture language based on functional geometry.


Both these environments aim {{quotation|to introduce non programmers to computational thinking [5] and give them hands-on experience with techniques like procedurala bstraction, modularity, and divide/conquer/glue problem solving. }} <ref name="turbak2012"/>  
Both these environments aim {{quotation|to introduce non programmers to computational thinking [5] and give them hands-on experience with techniques like procedural abstraction, modularity, and divide/conquer/glue problem solving.}} <ref name="turbak2012"/>  


Notice: There exists a similar language called [https://www.sugarlabs.org/turtle-blocks-js/ Turtle Blocks JavaScript] that draws colorful art based on snap-together visual programming elements.
Notice: There exists a similar language called [https://www.sugarlabs.org/turtle-blocks-js/ Turtle Blocks JavaScript] that draws colorful art based on snap-together visual programming elements.
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=== Other ===
=== Other ===
* H. Abelson and A. diSessa,Turtle Geometry: the Computer as a Mediumfor Exploring Mathematics.    MIT Press, 1981


* M.  Eisenberg,  N.  Elumeze,  L.  Buechley,  G.  Blauvelt,  S.  Hendrix,  andA. Eisenberg, “The homespun museum: Computers, fabrication, and thedesign  of  personalized  exhibits,”  inConf.  on  Creativity  &  Cognition(C&C’05), 2005, pp. 13–21.
* M.  Eisenberg,  N.  Elumeze,  L.  Buechley,  G.  Blauvelt,  S.  Hendrix,  andA. Eisenberg, “The homespun museum: Computers, fabrication, and thedesign  of  personalized  exhibits,”  inConf.  on  Creativity  &  Cognition(C&C’05), 2005, pp. 13–21.
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* M. Eisenberg, A. Eisenberg, L. Buechley, and N. Elumeze, “Computersand  physical  construction:  Blending  fabrication  into  computer  scienceeducation,”  inInt.  Conf.  on  Frontiers  in  Education:  Computer  Science& Computer Engineering (FECS ’08), 2008, pp. 127–133.
* M. Eisenberg, A. Eisenberg, L. Buechley, and N. Elumeze, “Computersand  physical  construction:  Blending  fabrication  into  computer  scienceeducation,”  inInt.  Conf.  on  Frontiers  in  Education:  Computer  Science& Computer Engineering (FECS ’08), 2008, pp. 127–133.


* P. Henderson, “Functional geometry,” in ACM Symposium on Lisp and Functional Programming, 1982, pp. 179–187.  
* P. Henderson, “Functional geometry,” in ACM Symposium on Lisp and Functional Programming, 1982, pp. 179–187. https://dl.acm.org/doi/10.1145/800068.802148


* P. Henderson, “Functional geometry,” Higher Order and Symbolic Computation, vol. 15, no. 4, pp. 349–365, 2002. [https://eprints.soton.ac.uk/257577/1/funcgeo2.pdf Preprint ?]
* P. Henderson, “Functional geometry,” Higher Order and Symbolic Computation, vol. 15, no. 4, pp. 349–365, 2002. [https://eprints.soton.ac.uk/257577/1/funcgeo2.pdf Preprint ?]
* S. Papert, Mindstorm: Children, Computers, and Powerful Ideas.  BasicBooks, 1980.


[[category: laser cutting]]
[[category: laser cutting]]
[[category: programming]]
[[category: programming]]

Revision as of 18:55, 23 January 2020

Draft

Introduction

TurtleBlocks is block computer programming language to create designs for laser cutting or acutting plotter. It is based on turtle geometry invented by Papert and the Logo community.

PictureBlocks is a twin project, “which facilitates the construction of complex geometric designs from simple primitive pictures by transforming (rotating, flipping) picturesand composing them (putting one picture above, beside, or over one another).”[1]. It is based on Henderson's picture language based on functional geometry.

Both these environments aim “to introduce non programmers to computational thinking [5] and give them hands-on experience with techniques like procedural abstraction, modularity, and divide/conquer/glue problem solving.” [1]

Notice: There exists a similar language called Turtle Blocks JavaScript that draws colorful art based on snap-together visual programming elements.

Bibliography

Cited references

  1. 1.0 1.1 Franklyn Turbak, Smaranda Sandu, Olivia Kotsopoulos, Emily Erdman, Erin Davis, and Karishma Chadha. Blocks Languages for Creating Tangible Artifacts. In Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing (VLHCC 2012), Innsbruck, Austria, Oct. 1--3, 2012.

Other

  • H. Abelson and A. diSessa,Turtle Geometry: the Computer as a Mediumfor Exploring Mathematics. MIT Press, 1981
  • M. Eisenberg, N. Elumeze, L. Buechley, G. Blauvelt, S. Hendrix, andA. Eisenberg, “The homespun museum: Computers, fabrication, and thedesign of personalized exhibits,” inConf. on Creativity & Cognition(C&C’05), 2005, pp. 13–21.
  • M. Eisenberg, A. Eisenberg, L. Buechley, and N. Elumeze, “Computersand physical construction: Blending fabrication into computer scienceeducation,” inInt. Conf. on Frontiers in Education: Computer Science& Computer Engineering (FECS ’08), 2008, pp. 127–133.
  • P. Henderson, “Functional geometry,” Higher Order and Symbolic Computation, vol. 15, no. 4, pp. 349–365, 2002. Preprint ?
  • S. Papert, Mindstorm: Children, Computers, and Powerful Ideas. BasicBooks, 1980.