Authoring environment: Difference between revisions
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== Definition == | == Definition == | ||
* '''authoring environment''' is toolkit to build software or digital contents. | * An '''authoring environment''' is toolkit to build software or digital contents. | ||
* An educational '''authoring environment''' allows to create artifacts like web sites, interactive hypermedia, microworlds, simulations, | * An educational '''authoring environment''' allows to create artifacts like web sites, interactive hypermedia, microworlds, simulations, | ||
Some authors make finer distinctions, e.g. in Locatis and Al-Nuaim historical review and analysis (1999), {{quotation | the term authoring tool refers to a range of software products having utilities for composing, editing, assembling, and managing multimedia objects, while the term authoring system refers to a subset of these products allowing multimedia development without having to program.}} | |||
== A short history == | |||
See also: [[Educational_technology#A_short_history | Educational technology]] | |||
== Genres == | == Genres == | ||
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* [[E-learning]] | * [[E-learning]] | ||
** Most [[LMS]]s do include an authoring environment through web-based forms. See [[IMS Content Packaging]]. | ** Most [[LMS]]s do include an authoring environment through web-based forms. See [[IMS Content Packaging]]. | ||
* [[microworld]]s, e.g: | ** Activity-based systems like LAMS and the [[IMS Learning Design]] Reload editor. | ||
;Editors for [[microworld]]s, e.g: | |||
* [[Squeak]], in particular its visual eToys scripting language. | |||
* [[LEGO Mindstorms]] | |||
* [[ToonTalk]] | |||
;Editors for simulations | |||
* STELLA | |||
== References == | |||
* Locatis,Craig, Al-Nuaim,Hana (1999), Interactive technology and authoring tools: A historical review and analysis, Educational Technology Research and Development, 47, 3, 9/18/1999, Pages 63-75, [http://dx.doi.org/10.1007/BF02299634 DOI 10.1007/BF02299634] {{ar}} | |||
[[Category: technologies]] | [[Category: technologies]] |
Revision as of 18:06, 30 August 2006
Definition
- An authoring environment is toolkit to build software or digital contents.
- An educational authoring environment allows to create artifacts like web sites, interactive hypermedia, microworlds, simulations,
Some authors make finer distinctions, e.g. in Locatis and Al-Nuaim historical review and analysis (1999), “the term authoring tool refers to a range of software products having utilities for composing, editing, assembling, and managing multimedia objects, while the term authoring system refers to a subset of these products allowing multimedia development without having to program.”
A short history
See also: Educational technology
Genres
- According to difficulty, e.g.
- Programming toolkits, often used together with an integrated development environment (IDE)
- Visual languages to author interactive systems
- Content authoring systems
- According to formats
(see various entries)
- Multimedia formats in various forms (bitmap graphics, vector graphics, etc.), e.g. tools for formats like:
- Interactive educational multimedia
- Macromedia Authorware
- Hypercard and followups like Revolution
- E-learning
- Most LMSs do include an authoring environment through web-based forms. See IMS Content Packaging.
- Activity-based systems like LAMS and the IMS Learning Design Reload editor.
- Editors for microworlds, e.g
- Squeak, in particular its visual eToys scripting language.
- LEGO Mindstorms
- ToonTalk
- Editors for simulations
- STELLA
References
- Locatis,Craig, Al-Nuaim,Hana (1999), Interactive technology and authoring tools: A historical review and analysis, Educational Technology Research and Development, 47, 3, 9/18/1999, Pages 63-75, DOI 10.1007/BF02299634 (Access restricted)