Rapid prototyping: Difference between revisions
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Tripp and Bichelmeyer (1990: 36) define a model that presents {{quotation | that occur in a rapid prototyping environment, when prototyping is specifically used as a method for instructional design. The overlapping boxes are meant to represent the fact that the various processes do not occur in a linear fashion. In other words, the analysis of needs and content depends in part upon the knowledge that is gained by actually building and using a prototype instructional system.}} | Tripp and Bichelmeyer (1990: 36) define a model that presents {{quotation | that occur in a rapid prototyping environment, when prototyping is specifically used as a method for instructional design. The overlapping boxes are meant to represent the fact that the various processes do not occur in a linear fashion. In other words, the analysis of needs and content depends in part upon the knowledge that is gained by actually building and using a prototype instructional system.}} | ||
[[image:tripp-bichelmeyer-RP-ISD-model | [[image:tripp-bichelmeyer-RP-ISD-model.png|frame|none|Tripp and Bichelmeyer rapid prototyping ISD model]] | ||
== Links == | == Links == |
Revision as of 16:01, 30 August 2006
Rapid prototyping (also rapid prototyping design, RAD) is a general design method.
See also: user-centered design
The model
According to Joe Hoffman and Jon Margerum-Leys HTML retrieved 13:18, 29 May 2006 (MEST).
- concept definition
- implementation of a skeletal system
- user evaluation and concept refinement
- implementation of refined requirements
- user evaluation and concept refinement
- implementation of refined requirements
Rapid prototyping as instructional design method
Tripp and Bichelmeyer (1990: 36) define a model that presents “that occur in a rapid prototyping environment, when prototyping is specifically used as a method for instructional design. The overlapping boxes are meant to represent the fact that the various processes do not occur in a linear fashion. In other words, the analysis of needs and content depends in part upon the knowledge that is gained by actually building and using a prototype instructional system.”
Links
http://www-personal.umich.edu/~jmargeru/prototyping/
References
- Tripp,Steven, Bichelmeyer,Barbara, Rapid prototyping: An alternative instructional design strategy, Educational Technology Research and Development, 38, 1, 3/18/1990, Pages 31-44, DOI 10.1007/BF02298246 (Access restricted)
Luqi. (1989). Software evolution through rapid prototyping.Computer, 22(5), 13-25. Abstract / PDF