Ergonomics: Difference between revisions
Jump to navigation
Jump to search
m (using an external editor) |
m (using an external editor) |
||
Line 1: | Line 1: | ||
{{disambig}} | {{disambig}} | ||
{{ | {{incomplete}} | ||
== Definition == | == Definition == | ||
* {{quotation | Ergonomics (or human factors) is the scientific discipline concerned with the understanding of interactions among humans and other elements of a system, and the profession that applies theory, principles, data, and methods to design in order to optimize human well-being and overall system performance (definition adopted by the International Ergonomics Association in 2000).}}([[Wikipedia:Ergonomics]] - retrieved 17: | * {{quotation | Ergonomics (or human factors) is the scientific discipline concerned with the understanding of interactions among humans and other elements of a system, and the profession that applies theory, principles, data, and methods to design in order to optimize human well-being and overall system performance (definition adopted by the International Ergonomics Association in 2000).}}([[Wikipedia:Ergonomics]] - retrieved 17:04, 9 June 2006 (MEST)) | ||
* {{quotation | "Human factors" is an umbrella term for several areas of research that include human performance, technology, design, and human-computer interaction. It is a profession that focuses on how people interact with products, tools, procedures, and any processes likely to be encountered in the modern world. [...] Areas of interest for human factors practitioners may include the following: workload, fatigue, situational awareness, usability, user interface, learnability, attention, vigilance, human performance, human reliability, human-computer interaction, control and display design, stress, visualization of data, individual differences, aging, accessibility, safety, shift work, work in extreme environments including virtual environments , human error, and decision making.}} | * {{quotation | "Human factors" is an umbrella term for several areas of research that include human performance, technology, design, and human-computer interaction. It is a profession that focuses on how people interact with products, tools, procedures, and any processes likely to be encountered in the modern world. [...] Areas of interest for human factors practitioners may include the following: workload, fatigue, situational awareness, usability, user interface, learnability, attention, vigilance, human performance, human reliability, human-computer interaction, control and display design, stress, visualization of data, individual differences, aging, accessibility, safety, shift work, work in extreme environments including virtual environments , human error, and decision making.}} ([[Wikipedia:Human factors]] - retrieved 17:04, 9 June 2006 (MEST)) | ||
([[Wikipedia:Human factors]] - retrieved 17: | |||
== Types of ergonomics / human factors == | == Types of ergonomics / human factors == | ||
* [[ | * [[Cognitive ergonomics]] | ||
* Physical ergonomics | * Physical ergonomics | ||
* [[ | * [[Usability]] | ||
* Organizational ergonomics | * Organizational ergonomics | ||
{{comment | [[User:DSchneider|DSchneider]] is not sure whether there is an universally accepted categorization of various sub-domains. Here is a flat list into which articles related to ergonomics/cognitive factors should be inserted, unless someone thinks that an overview article on ergonomics is justified:}} | |||
== Other related subjects == | == Other related subjects == |
Revision as of 16:04, 9 June 2006
Definition
- “Ergonomics (or human factors) is the scientific discipline concerned with the understanding of interactions among humans and other elements of a system, and the profession that applies theory, principles, data, and methods to design in order to optimize human well-being and overall system performance (definition adopted by the International Ergonomics Association in 2000).”(Wikipedia:Ergonomics - retrieved 17:04, 9 June 2006 (MEST))
- “"Human factors" is an umbrella term for several areas of research that include human performance, technology, design, and human-computer interaction. It is a profession that focuses on how people interact with products, tools, procedures, and any processes likely to be encountered in the modern world. [...] Areas of interest for human factors practitioners may include the following: workload, fatigue, situational awareness, usability, user interface, learnability, attention, vigilance, human performance, human reliability, human-computer interaction, control and display design, stress, visualization of data, individual differences, aging, accessibility, safety, shift work, work in extreme environments including virtual environments , human error, and decision making.” (Wikipedia:Human factors - retrieved 17:04, 9 June 2006 (MEST))
Types of ergonomics / human factors
- Cognitive ergonomics
- Physical ergonomics
- Usability
- Organizational ergonomics
- DSchneider is not sure whether there is an universally accepted categorization of various sub-domains. Here is a flat list into which articles related to ergonomics/cognitive factors should be inserted, unless someone thinks that an overview article on ergonomics is justified: