Participatory design: Difference between revisions

The educational technology and digital learning wiki
Jump to navigation Jump to search
Line 18: Line 18:


Kensing, F., J. Simonsen, and K. Bödker (1998): "MUST - a Method for Participatory Design", Human-Computer Interaction, Vol. 13, No. 2, Lawrence Erlbaum Associates, Inc., pp. 167-198.
Kensing, F., J. Simonsen, and K. Bödker (1998): "MUST - a Method for Participatory Design", Human-Computer Interaction, Vol. 13, No. 2, Lawrence Erlbaum Associates, Inc., pp. 167-198.
[[Category: Design methodologies]]

Revision as of 14:42, 3 May 2006

under construction

Definition

Participatory or user-centred design:

  • involves users as much as possible so that they can influence it
  • integrates knowledge and expertise from other disciplines than just IT
  • is highly iterative so that testing can insure that design meets users' requirements

Participatory-design.png

Preece, Rogers et Sharp argue for a similar model:

Participatory-design2.png

References

Kensing, F., J. Simonsen, and K. Bödker (1998): "MUST - a Method for Participatory Design", Human-Computer Interaction, Vol. 13, No. 2, Lawrence Erlbaum Associates, Inc., pp. 167-198.