Design rule: Difference between revisions
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See also: [[design science]], [[design-based research]] | See also: [[design science]], [[design-based research]] | ||
== Design rules in educational technology == | |||
In our opinion ([[User:DSchneider|DSchneider]]), the '''design rule''' should be the focal point of action-research oriented research designs like [[design-based research]]. Therefore we need some clear guidelines on: | |||
* how to create [[design rules]] | |||
* how to implement [[design rules]] | |||
* how to test [[design rules]] | |||
.... and how to to combine these within iterative, user-centered research and development approaches. | |||
Revision as of 10:57, 6 April 2006
Definition
- A design rule is a theory on how to build things an artefact of a given kind.
- "A technological rule: an instruction is defined as a chunk of general knowledge, linking an intervention or artifact with a desired outcome or performance in a certain field of application". Bunge (quoted by Järvinen:99)
- Synomyms: technological rule, design principle
See also: design science, design-based research
Design rules in educational technology
In our opinion (DSchneider), the design rule should be the focal point of action-research oriented research designs like design-based research. Therefore we need some clear guidelines on:
- how to create design rules
- how to implement design rules
- how to test design rules
.... and how to to combine these within iterative, user-centered research and development approaches.
References =
Pertti Järvinen: On Research Methods. Tampere: Opinpajan Kirja, ISBN 952-99233-1-7