X3D shape and geometry: Difference between revisions
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<categorytree mode="pages" depth="0" style="float:right; clear:right; margin-left:3px; border:1px solid gray; padding:0.7ex; background-color:#f9f9f9;">X3D tutorials</categorytree> | <categorytree mode="pages" depth="0" style="float:right; clear:right; margin-left:3px; border:1px solid gray; padding:0.7ex; background-color:#f9f9f9;">X3D tutorials</categorytree> | ||
== Introduction == | == Introduction == | ||
This short tutorial introduced basic X3D modeling concepts. | |||
Prerequisites: [[X3D]], [[X3D graphics principles]] and [[X3D shape and geometry]] | |||
In [[X3D]], 3D "things" are defined with shape nodes. | |||
A shape node includes: | |||
* A mandatory geometry node | |||
* An optional (quasi-mandatory) Appearance node which in turn includes a ''Material'' node for coloring | |||
== Links == | |||
=== Reference manuals === | |||
* [http://www.web3d.org/x3d/wiki/index.php/Node_Reference Node Reference] | |||
* [http://www.web3d.org/x3d/content/X3dTooltips.html X3D Tooltips] | |||
* [http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html X3D Scene Authoring Hints] |
Revision as of 14:45, 5 October 2010
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Introduction
This short tutorial introduced basic X3D modeling concepts.
Prerequisites: X3D, X3D graphics principles and X3D shape and geometry
In X3D, 3D "things" are defined with shape nodes.
A shape node includes:
- A mandatory geometry node
- An optional (quasi-mandatory) Appearance node which in turn includes a Material node for coloring