PowerPoint game: Difference between revisions

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m (Created page with '== Introduction == == Links == * [http://it.coe.uga.edu/wwild/pptgames/ Homemade PowerPoint Games] == Bibliography == * Barbour, M. K., Thomas, G. B., Rauscher, D., & Rie…')
 
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{{Stub}}
== Introduction ==
== Introduction ==


PPT is ubiquitous and therefore a good candidate for end-user authoring.


== Homemade powerpoint games ==


In a [[constructionism|constructionist]] perspective, the act of designing a game should be turned over to the children themselves.


{{quotation|Overall, we are convinced that PowerPoint Games can be used as an effective learning tool in the social studies classroom. Based on the preliminary results designing their own PowerPoint Game was as effective as the other methods students used to review for their mid-term exam. We believe that it allows students' a greater degree of freedom than other forms of technology integration, such as Webquests, and that it promotes a deeper understanding that may be more evident in other forms of assessment â which may form the basis of future, larger scale research endeavours.}} ([http://it.coe.uga.edu/wwild/pptgames/papers/elearn-07_proceedings.pdf Barbour et al., 2007])


== Links ==
== Links ==


* [http://it.coe.uga.edu/wwild/pptgames/ Homemade PowerPoint Games]
* [http://it.coe.uga.edu/wwild/pptgames/ Homemade PowerPoint Games]. From this website you may download:
** Example games
** PPT Templates
** Teacher Instructions
** Publications


== Bibliography ==
== Bibliography ==


* Barbour, M. K., Thomas, G. B., Rauscher, D., & Rieber, L. P. (in press). Homemade Power-Point games: Preparing the next generation of teachers to use creative design activities in the classroom. In A Hirumi (Ed.), Digital video games for PreK-12 education: Engaging learners through interactive entertainment. Washington, DC: International Society for Technology in Education.  
* Barbour, M. K., Kinsella, J. & Rieber, L. P. (2007). PowerPoint games in a secondary laptop environment. Proceedings of the World Conference on E-Learning in Corporate, Government, Healthcare and Higher Education (2328-2332). Norfolk, VA: AACE. [http://it.coe.uga.edu/wwild/pptgames/papers/elearn-07_proceedings.pdf PDF]
 
* Barbour, Michael; Lloyd P. Rieber, Gretchen Thomas, and Dawn Rauscher (2009). Homemade PowerPoint Games: A Constructionist Alternative to WebQuests, ''TechTrends'' 53 (5), 54-59. [http://dx.doi.org/10.1007/s11528-009-0326-2 DOI:10.1007/s11528-009-0326-2]
 
* Barbour, M. K., Thomas, G. B., Rauscher, D., & Rieber, L. P. (in press). Homemade Power-Point games: Preparing the next generation of teachers to use creative design activities in the classroom. In A Hirumi (Ed.), Digital video games for PreK-12 education: Engaging learners through interactive entertainment. Washington, DC: International Society for Technology in Education.
 
* Parker, J. S. (2004). Evaluating the impact of project based learning by using student created PowerPoint games in the seventh grade language arts classroom. Instructional Technololgy Monographs, 1(1). [http://projects.coe.uga.edu/itm/archives/fall2004/JPARKER.HTM HTML]


* Rieber, L. P., Barbour, M., Thomas, G., & Rauscher, D. (2008). Learning by designing games: Homemade PowerPoint games. In C. T. Miller (Ed.), Games: Their purpose and potential in education (pp. 23–42). New York: Springer Publishing Company.  
* Rieber, L. P., Barbour, M., Thomas, G., & Rauscher, D. (2008). Learning by designing games: Homemade PowerPoint games. In C. T. Miller (Ed.), Games: Their purpose and potential in education (pp. 23–42). New York: Springer Publishing Company.  
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* Rieber, L. P., Luke, N., & Smith, J. (1998). Project KID DESIGNER: Constructivism at work through play. Meridian: Middle School Computer Technology Journal, 1(1), [On-line]. Available http://www.ncsu.edu/meridian/jan98/index.html.
* Rieber, L. P., Luke, N., & Smith, J. (1998). Project KID DESIGNER: Constructivism at work through play. Meridian: Middle School Computer Technology Journal, 1(1), [On-line]. Available http://www.ncsu.edu/meridian/jan98/index.html.
   
   
* Rieber, L. P., Barbour, M. K., Thomas, G. B., & Rauscher, D. (2008). Learning by designing games: Homemade PowerPoint games. In C. T. Miller (Ed.), Games: Their purpose and potential in education (pp. 23–42). New York: Springer Publishing.  
* Rieber, L. P., Barbour, M. K., Thomas, G. B., & Rauscher, D. (2008). Learning by designing games: Homemade PowerPoint games. In C. T. Miller (Ed.), Games: Their purpose and potential in education (pp. 23–42). New York: Springer Publishing.
 
* Rieber, L. P. (n.d.). Homemade Powerpoint games: A constructionist alternative to webquests. [http://it.coe.uga.edu/wwild/pptgames/ppt-gamespaper.html HTML]


* Barbour, M. K., Kinsella, J. & Rieber, L. P. (2007). PowerPoint games in a secondary laptop environment. Proceedings of the World Conference on E-Learning in Corporate, Government, Healthcare and Higher Education (2328-2332). Norfolk, VA: AACE.


[[Category: Computer games]]
[[Category: Computer games]]

Revision as of 18:23, 19 November 2009

Draft

Introduction

PPT is ubiquitous and therefore a good candidate for end-user authoring.

Homemade powerpoint games

In a constructionist perspective, the act of designing a game should be turned over to the children themselves.

“Overall, we are convinced that PowerPoint Games can be used as an effective learning tool in the social studies classroom. Based on the preliminary results designing their own PowerPoint Game was as effective as the other methods students used to review for their mid-term exam. We believe that it allows students' a greater degree of freedom than other forms of technology integration, such as Webquests, and that it promotes a deeper understanding that may be more evident in other forms of assessment â which may form the basis of future, larger scale research endeavours.” (Barbour et al., 2007)

Links

Bibliography

  • Barbour, M. K., Kinsella, J. & Rieber, L. P. (2007). PowerPoint games in a secondary laptop environment. Proceedings of the World Conference on E-Learning in Corporate, Government, Healthcare and Higher Education (2328-2332). Norfolk, VA: AACE. PDF
  • Barbour, Michael; Lloyd P. Rieber, Gretchen Thomas, and Dawn Rauscher (2009). Homemade PowerPoint Games: A Constructionist Alternative to WebQuests, TechTrends 53 (5), 54-59. DOI:10.1007/s11528-009-0326-2
  • Barbour, M. K., Thomas, G. B., Rauscher, D., & Rieber, L. P. (in press). Homemade Power-Point games: Preparing the next generation of teachers to use creative design activities in the classroom. In A Hirumi (Ed.), Digital video games for PreK-12 education: Engaging learners through interactive entertainment. Washington, DC: International Society for Technology in Education.
  • Parker, J. S. (2004). Evaluating the impact of project based learning by using student created PowerPoint games in the seventh grade language arts classroom. Instructional Technololgy Monographs, 1(1). HTML
  • Rieber, L. P., Barbour, M., Thomas, G., & Rauscher, D. (2008). Learning by designing games: Homemade PowerPoint games. In C. T. Miller (Ed.), Games: Their purpose and potential in education (pp. 23–42). New York: Springer Publishing Company.
  • Rieber, L. P., Davis, J. M., Matzko, M. J., & Grant, M. M. (2009). Children as critics of educational computer games designed by other children. In R. E. Ferdig (Ed.), Handbook of research on effective electronic gaming in education (pp. 1234–1256). Hershey, PA: Information Science Reference.
  • Rieber, L. P., Luke, N., & Smith, J. (1998). Project KID DESIGNER: Constructivism at work through play. Meridian: Middle School Computer Technology Journal, 1(1), [On-line]. Available http://www.ncsu.edu/meridian/jan98/index.html.
  • Rieber, L. P., Barbour, M. K., Thomas, G. B., & Rauscher, D. (2008). Learning by designing games: Homemade PowerPoint games. In C. T. Miller (Ed.), Games: Their purpose and potential in education (pp. 23–42). New York: Springer Publishing.
  • Rieber, L. P. (n.d.). Homemade Powerpoint games: A constructionist alternative to webquests. HTML