Talk:Flash drag and drop tutorial: Difference between revisions
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(New page: I have been through the tutorial and was wondering if there is anyway to make this work with using multiple objects to just 2 targets? i am trying to create a elearning exercise and the st...) |
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I have been through the tutorial and was wondering if there is anyway to make this work with using multiple objects to just 2 targets? i am trying to create a elearning exercise and the student needs to drag several different objects to either a "right" or "Wrong" target. Any help would be greatly appricated | I have been through the tutorial and was wondering if there is anyway to make this work with using multiple objects to just 2 targets? i am trying to create a elearning exercise and the student needs to drag several different objects to either a "right" or "Wrong" target. Any help would be greatly appricated | ||
: I am too awfully busy to help and did not do any Flash since I wrote these articles. In principle however it should be fairly easy. Start from the final example and change it like this. Make two targets with names box_1 and box_2 for example. Then change: | |||
dict[box_1] = cat; | |||
dict[box_2] = dog; | |||
dict[box_1] = rocket; | |||
dict[box_1] = bat; | |||
dict[box_2] = apple; | |||
This is probably not enough, but right now I can't help more. |
Revision as of 11:22, 6 February 2008
I have been through the tutorial and was wondering if there is anyway to make this work with using multiple objects to just 2 targets? i am trying to create a elearning exercise and the student needs to drag several different objects to either a "right" or "Wrong" target. Any help would be greatly appricated
- I am too awfully busy to help and did not do any Flash since I wrote these articles. In principle however it should be fairly easy. Start from the final example and change it like this. Make two targets with names box_1 and box_2 for example. Then change:
dict[box_1] = cat; dict[box_2] = dog; dict[box_1] = rocket; dict[box_1] = bat; dict[box_2] = apple;
This is probably not enough, but right now I can't help more.