Human-computer interaction: Difference between revisions
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== Design methodologies == | == Design methodologies == | ||
; Analysis | |||
* e.g. [[Ethnography]] | |||
; Design | |||
* [[User-centered design]]s (UCD), e.g. [[participatory design]] | * [[User-centered design]]s (UCD), e.g. [[participatory design]] | ||
== A typical HCI related design tasks/elements == | |||
# User needs analysis | |||
#* Define the analysis framwork and methodology | |||
#* Define contents and concepts | |||
#* Aquire and categorize mental representations | |||
# Define the interface "language" | |||
# Prototype creation | |||
# Usability and cognitive ergonomics testing | |||
== Links == | == Links == | ||
Line 21: | Line 35: | ||
== References == | == References == | ||
Hewett, Baecker, Card, Carey, Gasen, Mantei, Perlman, Strong and Verplank (2004). ACM SIGCHI Curricula for Human-Computer Interaction, Chapter 2: Human-Computer Interaction [http://sigchi.org/cdg/cdg2.html HTML] - retrieved 17:47, 9 June 2006 (MEST). | * Hewett, Baecker, Card, Carey, Gasen, Mantei, Perlman, Strong and Verplank (2004). ACM SIGCHI Curricula for Human-Computer Interaction, Chapter 2: Human-Computer Interaction [http://sigchi.org/cdg/cdg2.html HTML] - retrieved 17:47, 9 June 2006 (MEST). | ||
* Paul Dourish, Implications for Design, CHI 2006 paper, [http://www.ics.uci.edu/~jpd/publications/2006/implications-chi2006.pdf PDF] | |||
[[Category: Ergonomics and human-computer interaction]] | [[Category: Ergonomics and human-computer interaction]] |
Revision as of 11:29, 4 September 2006
Definition
- Human-computer interaction (HCI) is the study and the design of interaction between people and computers.
- Human-computer interaction is a discipline concerned with the design, evaluation and implementation of interactive computing systems for human use and with the study of major phenomena surrounding them. [http://sigchi.org/cdg/cdg2.html (Hewett et al., 2004).
- Design methodologies in HCI aim to create user interfaces that are usable, i.e. that can be operated with ease and efficiency. However, an even more basic requirement is cognitive usability, ie. that the user interface be useful allowing the user to complete relevant tasks within a task environment.
Design methodologies
- Analysis
- e.g. Ethnography
- Design
- User-centered designs (UCD), e.g. participatory design
- User needs analysis
- Define the analysis framwork and methodology
- Define contents and concepts
- Aquire and categorize mental representations
- Define the interface "language"
- Prototype creation
- Usability and cognitive ergonomics testing
Links
- Interaction-design.org Encyclopedia Contains some good introductory articles regarding various HCI domains. Good place to start.
- Wikipedia: Human computer interaction
- HCI Bibliography 'Lots of pointers (e.g. an index of 34000 articles, pointers to introductory books, some on-line texts)
References
- Hewett, Baecker, Card, Carey, Gasen, Mantei, Perlman, Strong and Verplank (2004). ACM SIGCHI Curricula for Human-Computer Interaction, Chapter 2: Human-Computer Interaction HTML - retrieved 17:47, 9 June 2006 (MEST).
- Paul Dourish, Implications for Design, CHI 2006 paper, PDF