Game jam: Difference between revisions
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* [http://gamedevelopment.tutsplus.com/articles/16-tips-tools-and-resources-for-your-next-game-jam--gamedev-12084. | * [http://gamedevelopment.tutsplus.com/articles/16-tips-tools-and-resources-for-your-next-game-jam--gamedev-12084. 16 Tips, Tools and Resources for Your Next Game Jam] (2013) | ||
Revision as of 11:01, 29 January 2019
Introduction
GameJams are a kind of hackaton dedicated to develop games.
Links
Bibliography
Buttfield-Addison, P., Manning, J. and Nugent, T. 2015. A better recipe for game jams: using the Mechanics Dynamics Aesthetics framework for planning.Proceeding GJH&GC '16 Proceedings of the International Conference on Game Jams, Hackathons, and Game Creation Events, p. 30-33
Chatham, A., Mueller, F., Bernhaupt, R., Khot, P., Pijnappel. S., Toprak, C., Deen, M. and Schouten, B. 2013. Game jam. In CHI '13 Extended Abstracts on Human Factors in Computing Systems, p. 3175-3178.
Deen, M., Cercos, R., Chatham, A., Naseem, A., Fowier, A., Bernhaupt, R. Schouten, B and Mueller, F. 2014. Game jam [4research]. In CHI '14 Extended Abstracts on Human Factors in Computing Systems, p. 25-28
Eberhardt, R. 2016. No One Way to Jam: Game Jams for Creativity, Learning, Entertainment, and Research. Proceedings of the International Conference on Game Jams, Hackathons, and Game Creation Events, p. 34-37.
Goddard, W., Byrne, R., and Mueller, F. 2014. Playful Game Jams: Guidelines for Designed Outcomes.In Proceedings of the 2014 Conference on Interactive Entertainment, p. 1-10.
Jaffa, V. 2016. In a Jam Between Community and Capitalism: A Critical Look at Game Jams. Available at: https://modelviewculture.com/news/in-a-jam-between-community-and-capitalism-a-critical-look-at-game-jams.
Petri, A., Schindler, C., Slany, W., and Spieler, B. 2015. Pocket Code Game Jams: a Constructionist Approach at Schools.In Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, p. 1207-1211.
Preston, J., Chastine, J., O’Donnell, C., Savannah, D. and MacIntyre, B. 2012. Game Jams: Community, Motivations, and Learning among Jammers. International Journal of Game-Based Learning, 2(3), p. 51-70.
Smith, P. and Bowers, C. 2016. Improving Social Skills through Game Jam Participation. Proceeding GJH&GC '16 Proceedings of the International Conference on Game Jams, Hackathons, and Game Creation Events. p. 8-14
Spieler, B., Petri, A., Schindler, C., Slany, W., Betran, M., Boulton, H., ... & Smith, J. (2018). Pocket Code: a mobile app for game jams to facilitate classroom learning through game creation. arXiv preprint arXiv:1805.04461. https://arxiv.org/abs/1805.04461
Acknowledgement
Initial bibliography from pieler, B.and Petri, A. and Schindler, C. and Slany, W. and Beltràn, M.E. and Bouldon, H., 2016.