Ergonomics: Difference between revisions

The educational technology and digital learning wiki
Jump to navigation Jump to search
Line 1: Line 1:
{{disambig}}
{{disambig}}
{{stub}}
{{incomplete}}


== Definition ==
== Definition ==


* {{quotation | Ergonomics (or human factors) is the scientific discipline concerned with the understanding of interactions among humans and other elements of a system, and the profession that applies theory, principles, data, and methods to design in order to optimize human well-being and overall system performance (definition adopted by the International Ergonomics Association in 2000).}}([[Wikipedia:Ergonomics]] - retrieved 17:03, 9 June 2006 (MEST))
* {{quotation | Ergonomics (or human factors) is the scientific discipline concerned with the understanding of interactions among humans and other elements of a system, and the profession that applies theory, principles, data, and methods to design in order to optimize human well-being and overall system performance (definition adopted by the International Ergonomics Association in 2000).}}([[Wikipedia:Ergonomics]] - retrieved 17:04, 9 June 2006 (MEST))


* {{quotation | "Human factors" is an umbrella term for several areas of research that include human performance, technology, design, and human-computer interaction. It is a profession that focuses on how people interact with products, tools, procedures, and any processes likely to be encountered in the modern world. [...] Areas of interest for human factors practitioners may include the following: workload, fatigue, situational awareness, usability, user interface, learnability, attention, vigilance, human performance, human reliability, human-computer interaction, control and display design, stress, visualization of data, individual differences, aging, accessibility, safety, shift work, work in extreme environments including virtual environments , human error, and decision making.}}
* {{quotation | "Human factors" is an umbrella term for several areas of research that include human performance, technology, design, and human-computer interaction. It is a profession that focuses on how people interact with products, tools, procedures, and any processes likely to be encountered in the modern world. [...] Areas of interest for human factors practitioners may include the following: workload, fatigue, situational awareness, usability, user interface, learnability, attention, vigilance, human performance, human reliability, human-computer interaction, control and display design, stress, visualization of data, individual differences, aging, accessibility, safety, shift work, work in extreme environments including virtual environments , human error, and decision making.}} ([[Wikipedia:Human factors]] - retrieved 17:04, 9 June 2006 (MEST))
([[Wikipedia:Human factors]] - retrieved 17:03, 9 June 2006 (MEST))


== Types of ergonomics / human factors ==
== Types of ergonomics / human factors ==
{{comment | [[User:DSchneider|DSchneider]] is not sure whether there is an universally accepted categorization of various sub-domains. Here is a flat list into which articles related to ergonomics/cognitive factors should be inserted, unless someone thinks that an overview article on ergonomics is justified:}}


* [[cognitive ergonomics]]
* [[Cognitive ergonomics]]
* Physical ergonomics
* Physical ergonomics
* [[usability]]
* [[Usability]]
* Organizational ergonomics
* Organizational ergonomics
{{comment | [[User:DSchneider|DSchneider]] is not sure whether there is an universally accepted categorization of various sub-domains. Here is a flat list into which articles related to ergonomics/cognitive factors should be inserted, unless someone thinks that an overview article on ergonomics is justified:}}


== Other related subjects ==
== Other related subjects ==

Revision as of 16:04, 9 June 2006

Definition

  • “Ergonomics (or human factors) is the scientific discipline concerned with the understanding of interactions among humans and other elements of a system, and the profession that applies theory, principles, data, and methods to design in order to optimize human well-being and overall system performance (definition adopted by the International Ergonomics Association in 2000).”(Wikipedia:Ergonomics - retrieved 17:04, 9 June 2006 (MEST))
  • “"Human factors" is an umbrella term for several areas of research that include human performance, technology, design, and human-computer interaction. It is a profession that focuses on how people interact with products, tools, procedures, and any processes likely to be encountered in the modern world. [...] Areas of interest for human factors practitioners may include the following: workload, fatigue, situational awareness, usability, user interface, learnability, attention, vigilance, human performance, human reliability, human-computer interaction, control and display design, stress, visualization of data, individual differences, aging, accessibility, safety, shift work, work in extreme environments including virtual environments , human error, and decision making.” (Wikipedia:Human factors - retrieved 17:04, 9 June 2006 (MEST))

Types of ergonomics / human factors

DSchneider is not sure whether there is an universally accepted categorization of various sub-domains. Here is a flat list into which articles related to ergonomics/cognitive factors should be inserted, unless someone thinks that an overview article on ergonomics is justified:

Other related subjects