Cultural competence: Difference between revisions

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* Jarmon, L., Traphagan, T., Mayrath, M., & Trivedi, A. (2008).Exploration of learning in Second Life in an interdisciplinary communication course. Paper presentation at American Educational Research Association (AERA). New York, New York.
* Jarmon, L., Traphagan, T., Mayrath, M., & Trivedi, A. (2008).Exploration of learning in Second Life in an interdisciplinary communication course. Paper presentation at American Educational Research Association (AERA). New York, New York.


* Unesco, World Report
* Unesco (2009), Investing in Cultural Diversity and Intercultural Dialogue. World Report, [http://www.unesco.org/ulis/cgi-bin/ulis.pl?catno=185202&set=0056C35C7F_1_374&gp=1&lin=1&ll=1 home page] [http://unesdoc.unesco.org/images/0018/001852/185202e.pdf PDF]


* Salmon, G., Nie, M., & Edirisingha, P. (2010). Developing a five-stage model of learning in second life. Educational Research.Special Issue: Virtual Worlds and Education, 52(2), 169-182. doi:10.1080/00131881.2010.482744
* Salmon, G., Nie, M., & Edirisingha, P. (2010). Developing a five-stage model of learning in second life. Educational Research.Special Issue: Virtual Worlds and Education, 52(2), 169-182. doi:10.1080/00131881.2010.482744


* Vernon, R., Lewis, L., & Lynch, D. (2009). Virtual worlds and Social Work education: Potentials for “Second Life”. Advances in Social Work 10(2), 176-192.
* Vernon, R., Lewis, L., & Lynch, D. (2009). Virtual worlds and Social Work education: Potentials for “Second Life”. Advances in Social Work 10(2), 176-192.

Revision as of 18:50, 16 February 2016

Draft

Introduction

Cultural literacy or intercultural competence or being able to cope with cultural diversity is becoming increasingly important.

With increasing cultural diversity as a result of globalization, intercultural competence (IC) to interact and co-exist in multicultural environments is recognized as being very important. (Corder and U-Mackey, 2015).

Heyward (2002) cited by Deithl & Prints (2008), defines intercultural literacy as the competencies, understandings, attitudes, language, proficiencies, participation and identities necessary for effective cross-cultural engagement.

Technologies for cultural literacy

According to Anstadt (2015), an environment like second life has several affordances:

  • The ability to role play simulations without compromising the identity of the individual. Yet at the same time there, is a relationship between users virtual lives and their real lives.
  • A simulated environment offers the potential for a range of experiences that is not available in "real live", including connecting with people that otherwise cannot be met.


Bibliography

  • Bruckman, A. (1997). MOOSE Crossing: Construction, community, and learning in a networked virtual world for kids. Unpublished PhD, MIT.
  • Corder, Deborah. & U-Mackey, Alice. (2015). Encountering and dealing with difference: second life and intercultural competence, Intercultural Education, DOI:10.1080/14675986.2015.1091213
  • Diehl, William, C. and Prins, Esther, Unintended Outcomes in Second Life: Intercultural Literacy and Cultural Identity in a Virtual World, Language and Intercultural Communication (Impact Factor: 0.65). 05/2008; 8(2):101-118. DOI: 10.1080/14708470802139619 Research gate
  • Diehl, W. C., & Prins, E. (2008). Unintended outcomes in Second Life: Intercultural literacy and cultural identity in a virtual world. Language and Intercultural Communication, 8(2), 17.
  • Heyward, M. (2002). From international to intercultural: Redefining the international school for a globalized world. Journal of Research in International Education 1 (1) 9-32.
  • Jarmon, L., Traphagan, T., Mayrath, M., & Trivedi, A. (2008).Exploration of learning in Second Life in an interdisciplinary communication course. Paper presentation at American Educational Research Association (AERA). New York, New York.
  • Unesco (2009), Investing in Cultural Diversity and Intercultural Dialogue. World Report, home page PDF
  • Salmon, G., Nie, M., & Edirisingha, P. (2010). Developing a five-stage model of learning in second life. Educational Research.Special Issue: Virtual Worlds and Education, 52(2), 169-182. doi:10.1080/00131881.2010.482744
  • Vernon, R., Lewis, L., & Lynch, D. (2009). Virtual worlds and Social Work education: Potentials for “Second Life”. Advances in Social Work 10(2), 176-192.