Social computing: Difference between revisions

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{{quotationbox | Social computing refers to systems which support the gathering, representation, processing and dissemination of social information, that is, information which is distributed across social collectivities such as teams, communities, organizations, cohorts and markets. Examples of systems which fall in this domain include collaborative filtering and recommender systems (e.g., firefly), online auction sites (e.g., ebay), and open source virtual communities (e.g., slashdot). The central hallmark of social computing is that it relies on the notion of social identity: that is, it is not just the data that matters, but who that data 'belongs to', and how the identity of the 'owner' of that data is related to other identities in the system. More generally, social computing systems are likely to contain components that support and represent social constructs such as identity, reputation, trust, accountability, presence, social roles, and ownership.
{{quotationbox | Social computing refers to systems which support the gathering, representation, processing and dissemination of social information, that is, information which is distributed across social collectivities such as teams, communities, organizations, cohorts and markets. Examples of systems which fall in this domain include collaborative filtering and recommender systems (e.g., firefly), online auction sites (e.g., ebay), and open source virtual communities (e.g., slashdot). The central hallmark of social computing is that it relies on the notion of social identity: that is, it is not just the data that matters, but who that data 'belongs to', and how the identity of the 'owner' of that data is related to other identities in the system. More generally, social computing systems are likely to contain components that support and represent social constructs such as identity, reputation, trust, accountability, presence, social roles, and ownership.
}} [http://www.research.ibm.com/SocialComputing/SCGFAQs.htm#WhatIsSocialComputing IBM Social Computing Group FAQ] retrieved 19:03, 26 May 2006 (MEST).
}} [http://www.research.ibm.com/SocialComputing/SCGFAQs.htm#WhatIsSocialComputing IBM Social Computing Group FAQ] retrieved 19:04, 26 May 2006 (MEST).


== Links ==
== Links ==


* IBM Social Computing Group, [http://www.research.ibm.com/SocialComputing/index.html HTML]
* IBM Social Computing Group, [http://www.research.ibm.com/SocialComputing/index.html HTML]
[[Category: Technologies]]
[[Category: Educational technologies]]

Revision as of 19:04, 26 May 2006

Draft

Definition

Social computing refers to systems which support the gathering, representation, processing and dissemination of social information, that is, information which is distributed across social collectivities such as teams, communities, organizations, cohorts and markets. Examples of systems which fall in this domain include collaborative filtering and recommender systems (e.g., firefly), online auction sites (e.g., ebay), and open source virtual communities (e.g., slashdot). The central hallmark of social computing is that it relies on the notion of social identity: that is, it is not just the data that matters, but who that data 'belongs to', and how the identity of the 'owner' of that data is related to other identities in the system. More generally, social computing systems are likely to contain components that support and represent social constructs such as identity, reputation, trust, accountability, presence, social roles, and ownership.

IBM Social Computing Group FAQ retrieved 19:04, 26 May 2006 (MEST).

Links

  • IBM Social Computing Group, HTML