Mathematics: Difference between revisions

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==Works cited==
==Works cited==
Anderson, J.O., Rogers, W., Klinger, D.A., Ungerleider, C., Glickman, V., & Anderson, B. (2006). Student and school correlates of mathematics achievement: Models of school performance based on Pan-Canadian Student Assessment. ''Canadian Journal of Education'', 29(3), 706-730. doi:10.2307/20054192
Edwards, C., Rule, A., & Boody, R. (2013). Comparison of face-to-face and online mathematics learning of sixth graders. ''Journal of Computers in Mathematics & Science Teaching'', 32(1), 25-47.
Eid, G. K. (2005). An investigation into the effects and factors influencing computer-based online math problem-solving in primary schools. ''Journal of Educational Technology Systems'', 33(3), 223-240. doi:10.2190/J3Q5-BAA5-2L62-AEY3
Hrastinski, S., Edman, A., Andersson, F., Kawnine, T., & Soames, C. (2014). Informal math coaching by instant messaging: Two case studies of how university students coach K-12 students. ''Interactive Learning Environments'', 22(1), 84-96. doi:10.1080/10494820.2011.641682
Jackson, A., Brummel, B., Pollet, C., & Greer, D. (2013).  An evaluation of interactive tabletops in elementary mathematics education.  ''Educational Technology Research & Development'', 61(2), 311-332. doi:10.1007/s11423-013-9287-4
Kajander, A., Zuke, C., & Walton, G. (2008). Teaching unheard voices: Students at-risk in mathematics. ''Canadian Journal of Education'', 31(4), 1039-1063.
Katmada, A., Mavridis, A., & Tsiatsos, T. (2014). Implementing a game for supporting learning in mathematics. ''Electronic Journal of E-Learning'', 12(3), 230-242.
Ke, F. (2008). A case study of computer gaming for math: Engaged learning from gameplay? ''Computers & Education'', 51(4), 1609-1620. doi:10.1016/j.compedu.2008.03.003
Ke, F., & Grabowski, B. (2007). Gameplaying for maths learning: Cooperative or not? ''British Journal of Educational Technology'', 38(2), 249-259. doi:10.1111/j.1467-8535.2006.00593.x
Kebritchi, M., Hirumi, A., & Bai, H. (2010). The effects of modern mathematics computer games on mathematics achievement and class motivation. ''Computers & Education'', 55(2), 427-443. doi:10.1016/j.compedu.2010.02.007
Kiger, D., Herro, D., & Prunty, D. (2012). Examining the influence of a mobile learning intervention on third grade math achievement. ''Journal of Research on Technology in Education'', 45(1), 61-82.
Kim, S., & Chang, M. (2010). Computer games for the math achievement of diverse students. ''Journal of Educational Technology & Society'', 13(3), 224-232.
Liu, Yuliang (2013). A comparative study of integrating multimedia into the third grade math curriculum to improve math learning. ''Journal of Computers in Mathematics & Science Teaching'', 32(3), 321-336.
Pareto, L., Haake, M., Lindström, P., Sjödén, B., & Gulz, A. (2012). A teachable-agent-based game affording collaboration and competition: evaluating math comprehension and motivation. ''Educational Technology Research & Development'', 60(5), 723-751. doi:10.1007/s11423-012-9246-5
Sedig, K. (2008). From play to thoughtful learning: A design strategy to engage children with mathematical representations.  ''Journal of Computers in Mathematics & Science Teaching'', 27(1), 65-101.






[[Category:Special contents]][[Category:Position paper]]
[[Category:Special contents]][[Category:Position paper]]

Revision as of 00:10, 20 October 2014

Promoting learning in mathematics using ICTs

Ellen Hicks, Memorial University of Newfoundland

Problem

Role of ICTs

Obstacles

Works cited

Anderson, J.O., Rogers, W., Klinger, D.A., Ungerleider, C., Glickman, V., & Anderson, B. (2006). Student and school correlates of mathematics achievement: Models of school performance based on Pan-Canadian Student Assessment. Canadian Journal of Education, 29(3), 706-730. doi:10.2307/20054192

Edwards, C., Rule, A., & Boody, R. (2013). Comparison of face-to-face and online mathematics learning of sixth graders. Journal of Computers in Mathematics & Science Teaching, 32(1), 25-47.

Eid, G. K. (2005). An investigation into the effects and factors influencing computer-based online math problem-solving in primary schools. Journal of Educational Technology Systems, 33(3), 223-240. doi:10.2190/J3Q5-BAA5-2L62-AEY3

Hrastinski, S., Edman, A., Andersson, F., Kawnine, T., & Soames, C. (2014). Informal math coaching by instant messaging: Two case studies of how university students coach K-12 students. Interactive Learning Environments, 22(1), 84-96. doi:10.1080/10494820.2011.641682

Jackson, A., Brummel, B., Pollet, C., & Greer, D. (2013). An evaluation of interactive tabletops in elementary mathematics education. Educational Technology Research & Development, 61(2), 311-332. doi:10.1007/s11423-013-9287-4

Kajander, A., Zuke, C., & Walton, G. (2008). Teaching unheard voices: Students at-risk in mathematics. Canadian Journal of Education, 31(4), 1039-1063.

Katmada, A., Mavridis, A., & Tsiatsos, T. (2014). Implementing a game for supporting learning in mathematics. Electronic Journal of E-Learning, 12(3), 230-242.

Ke, F. (2008). A case study of computer gaming for math: Engaged learning from gameplay? Computers & Education, 51(4), 1609-1620. doi:10.1016/j.compedu.2008.03.003

Ke, F., & Grabowski, B. (2007). Gameplaying for maths learning: Cooperative or not? British Journal of Educational Technology, 38(2), 249-259. doi:10.1111/j.1467-8535.2006.00593.x

Kebritchi, M., Hirumi, A., & Bai, H. (2010). The effects of modern mathematics computer games on mathematics achievement and class motivation. Computers & Education, 55(2), 427-443. doi:10.1016/j.compedu.2010.02.007

Kiger, D., Herro, D., & Prunty, D. (2012). Examining the influence of a mobile learning intervention on third grade math achievement. Journal of Research on Technology in Education, 45(1), 61-82.

Kim, S., & Chang, M. (2010). Computer games for the math achievement of diverse students. Journal of Educational Technology & Society, 13(3), 224-232.

Liu, Yuliang (2013). A comparative study of integrating multimedia into the third grade math curriculum to improve math learning. Journal of Computers in Mathematics & Science Teaching, 32(3), 321-336.

Pareto, L., Haake, M., Lindström, P., Sjödén, B., & Gulz, A. (2012). A teachable-agent-based game affording collaboration and competition: evaluating math comprehension and motivation. Educational Technology Research & Development, 60(5), 723-751. doi:10.1007/s11423-012-9246-5

Sedig, K. (2008). From play to thoughtful learning: A design strategy to engage children with mathematical representations. Journal of Computers in Mathematics & Science Teaching, 27(1), 65-101.