Participatory design: Difference between revisions
Jump to navigation
Jump to search
(using an external editor) |
m (→References) |
||
Line 18: | Line 18: | ||
Kensing, F., J. Simonsen, and K. Bödker (1998): "MUST - a Method for Participatory Design", Human-Computer Interaction, Vol. 13, No. 2, Lawrence Erlbaum Associates, Inc., pp. 167-198. | Kensing, F., J. Simonsen, and K. Bödker (1998): "MUST - a Method for Participatory Design", Human-Computer Interaction, Vol. 13, No. 2, Lawrence Erlbaum Associates, Inc., pp. 167-198. | ||
[[Category: Design methodologies]] |
Revision as of 13:42, 3 May 2006
Definition
Participatory or user-centred design:
- involves users as much as possible so that they can influence it
- integrates knowledge and expertise from other disciplines than just IT
- is highly iterative so that testing can insure that design meets users' requirements
Preece, Rogers et Sharp argue for a similar model:
References
Kensing, F., J. Simonsen, and K. Bödker (1998): "MUST - a Method for Participatory Design", Human-Computer Interaction, Vol. 13, No. 2, Lawrence Erlbaum Associates, Inc., pp. 167-198.