Scratch: Difference between revisions
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Scratch is an authoring tool for creating games, interactive stories, animations combining multimedia (sound, graphics, text). Scratch was developed in 2006<ref>http://en.wikipedia.org/wiki/Scratch_%28programming_language%29</ref> by the Lifelong Kindergarten Group at the [http://www.media.mit.edu/ MIT Media Lab] and supported by various foundations. | Scratch is an authoring tool for creating games, interactive stories, animations combining multimedia (sound, graphics, text). Scratch was developed in 2006<ref>http://en.wikipedia.org/wiki/Scratch_%28programming_language%29</ref> by the Lifelong Kindergarten Group at the [http://www.media.mit.edu/ MIT Media Lab] and supported by various foundations. | ||
== Description == | == Description == | ||
Scratch is an object oriented programming language that is rendered in a visual graphic interface allowing non-programmers to create animations, interactive games, visualizations without having to write code. Scratch targets children and educators who wish to include ICT and introduce programming concepts into their curriculum. | Scratch is an object oriented programming language that is rendered in a visual graphic interface allowing non-programmers to create animations, interactive games, visualizations without having to write code. Scratch targets children and educators who wish to include ICT and introduce programming concepts into their curriculum. Intended for children aged 10 and above, it has been used in classroom settings with younger children who can already read simple words (See example below). | ||
== Uses == | == Uses == | ||
===For students=== | ===For students=== |
Revision as of 12:38, 23 October 2012
Definition
Scratch is an authoring tool for creating games, interactive stories, animations combining multimedia (sound, graphics, text). Scratch was developed in 2006[1] by the Lifelong Kindergarten Group at the MIT Media Lab and supported by various foundations.
Description
Scratch is an object oriented programming language that is rendered in a visual graphic interface allowing non-programmers to create animations, interactive games, visualizations without having to write code. Scratch targets children and educators who wish to include ICT and introduce programming concepts into their curriculum. Intended for children aged 10 and above, it has been used in classroom settings with younger children who can already read simple words (See example below).
Uses
For students
Using the Scratch interface an programming language, children can build projects and learn the underlying concepts of programming. since these projects can in and of themselves be built around a particular subject being explored and investigated, the use of Scratch can support multiple learning objectives in a project-based learning approach.
For teachers
Due to the accessibility of its interface, educators have also adopted Scratch to build interactive animations and visualizations to present complex concepts to students.
Download and installation
Examples
Scratch in use in preschool (in French)
Tutorials
Community
Scratch has and increasingly large community composed of developers, educators and students.
Student community
From within the Scratch interface, students can share their projects projects through the Scratch website galleries and projects pages. Projects can be downloaded and 'remixed' by other members of the community.
Educator community
ScratchEd is an online community for educators to share their experiences using Scratch and any lesson plans, resources, projects or tutorials they have created.
Links
- History of Scratch made with Scratch