Virtual learning environment: Difference between revisions
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== Definition == | == Definition == | ||
* A virtual learning environment is a [[virtual environment]] that supports learning by supporting learning activities plus "social presence". | * A virtual learning environment (VLE) is a [[virtual environment]] that supports learning by supporting learning activities plus "social presence". | ||
Here is a picture that shows key elements of a virtual learning environment that supports project-based learning: | Here is a picture that shows key elements of a virtual learning environment that supports project-based learning: | ||
[[image:virtual_environment_activity_community.png]] | [[image:virtual_environment_activity_community.png]] | ||
=== Alternative view === | |||
* A virtual learning environment is any sort of environment that supports teaching and/or learning with [[Computer-mediated communication]], e.g. a [[LMS]], a [[C3MS]], a Website + [[Forum]]. | |||
[[User:DSchneider|Schneider]], the initial author of this article doesn't like this definition... | |||
== Typical architecture of a VLE == | |||
Here is definition from Dillenbourg, Schneider & Synteta (1993) | |||
* A virtual learning environment is a designed information space. | |||
* A virtual learning environment is a social space: educational interactions occur in the environment, turning spaces into places. | |||
* The virtual space is explicitly represented: the representation of this information/social space can vary from text to 3D immersive worlds. | |||
* Students are not only active, but also actors: they co-construct the virtual space. | |||
* Virtual learning environments are not restricted to distance education: they also enrich classroom activities. | |||
* Virtual learning environments integrate heterogeneous technologies and multiple pedagogical approaches. | |||
* Most virtual environments overlap with physical environments. | |||
== Learning within a community == | == Learning within a community == | ||
"Virtual learning environments" can be a tool for [[collaborative learning]]. | |||
* members of a community tend to make better progress (peer intellectual & emotional help and mutual stimulation) | * members of a community tend to make better progress (peer intellectual & emotional help and mutual stimulation) | ||
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* a lot of learning is informal | * a lot of learning is informal | ||
* good communities are knowledge management awarey | * good communities are knowledge management awarey | ||
Revision as of 17:45, 2 March 2006
Definition
- A virtual learning environment (VLE) is a virtual environment that supports learning by supporting learning activities plus "social presence".
Here is a picture that shows key elements of a virtual learning environment that supports project-based learning: File:Virtual environment activity community.png
Alternative view
- A virtual learning environment is any sort of environment that supports teaching and/or learning with Computer-mediated communication, e.g. a LMS, a C3MS, a Website + Forum.
Schneider, the initial author of this article doesn't like this definition...
Typical architecture of a VLE
Here is definition from Dillenbourg, Schneider & Synteta (1993)
- A virtual learning environment is a designed information space.
- A virtual learning environment is a social space: educational interactions occur in the environment, turning spaces into places.
- The virtual space is explicitly represented: the representation of this information/social space can vary from text to 3D immersive worlds.
- Students are not only active, but also actors: they co-construct the virtual space.
- Virtual learning environments are not restricted to distance education: they also enrich classroom activities.
- Virtual learning environments integrate heterogeneous technologies and multiple pedagogical approaches.
- Most virtual environments overlap with physical environments.
Learning within a community
"Virtual learning environments" can be a tool for collaborative learning.
- members of a community tend to make better progress (peer intellectual & emotional help and mutual stimulation)
some goals can\u2019t be reached alone (distributed cognition) a group can develop special language and practice adapted to specific problems
- knowledge through enculturation (collective memory)
- cognition is tied to experience (grounded)
- communities can extend beyond formal groups of learners
- a lot of learning is informal
- good communities are knowledge management awarey