Differentiated learning and electronic games: Difference between revisions

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== References ==
== References ==
Anderson, K. (2007). Tips for teaching. Differentiating instruction to include all students. ''Preventing School Failure'', 51(3), 49-54.
Gregory, G., & Chapman, C. (2007).'' Differentiated instructional strategies. One  size doesn’t fit all''. Corwin Press, Thousand Oaks, California.
Gros, B. (2007). Digital games in education. The design of games-based learning environments. ''Journal of Research on Technology in Education'', 40(1), 23-38.
Hall, T. (2002). Differentiated instruction. NCAC publication, Wakefield, MA. Retrieved from http://www.cast.org/publications/ncac/ncac_diffinstruc.html
Levy, H. (2008). Meeting the needs of all students through differentiated instruction. Helping every child reach and exceed standards. ''Clearing House'', 81(4), 161-164.
McMichael, A. (2007). Pc games and the teaching of history. ''History Teacher'', 40(2), 203-218.
Oliver, M., & Carr, D. (2009). Learning in virtual worlds. Using communities of practice to explain how people learn from play. ''British Journal of Educational Technology'', 40(3), 444-457.
Robertson, J., & Good, J. (2005). Children's narrative development through computer game authoring. ''TechTrends: Linking Research & Practice to Improve Learning'', 49(5), 43-59.
Sardone, N., & Devlin-Scherer, R. (2009). Teacher candidates' views of digital games as learning devices. ''Issues in Teacher Education'', 18(2), 47-67.
Simpson, E. (2005). Evolution in the classroom. What teachers need to know about the video game generation. ''TechTrends'', 49(5), 17-22.
Tobin, R. (2008). Conundrums in the differentiated literacy classroom. ''Reading Improvement'', 45(4), 159-169.
Tomlinson, C. (2004). Sharing responsibility for differentiating instruction. ''Roeper Review'', 26(4), 188.
Tomlinson, C.A. (1995). Differentiating instruction for advanced learners in the mixed-ability middle school classroom. ''ERIC Clearinghouse on Disabilities and Gifted Education'', 1-7. Retrieved from http://www.eric.ed.gov/ERICDocs/data/ericdocs2sql/content_storage_01/0000019b/80/29/b2/de.pdf
Tomlinson, C.A. (2000). Differentiation of instruction in the elementary grades. ''ERIC Clearinghouse on Elementary and Early Childhood Education'', 1-7. Retrieved from http://www.eric.ed.gov/ERICDocs/data/ericdocs2sql/content_storage_01/0000019b/80/16/57/74.pdf
Torrente, J., Moreno-Ger, P., Martínez-Ortiz, I.,  Fernandez-Manjon, B. (2009). Integration and deployment of educational games in e-learning environments. The learning object model meets educational gaming. ''Journal of Educational Technology & Society'', 12(4), 359-371.
Tuzun, H. (2007). Blending video games with learning. Issues and challenges with classroom implementations in the Turkish context. ''British Journal of Educational Technology'', 38(3), 465-77.
Wells, R., & Shaughnessy, M. (2009). An interview with Carol Ann Tomlinson. ''North American Journal of Psychology'', 11(3), 643-648.




[[Category:Learning approaches and technology trends]]
[[Category:Learning approaches and technology trends]]

Revision as of 23:09, 9 February 2010

Introduction

This wiki explores some of the links between differentiated learning and electronic games.

Lindsay Dutton
Memorial University of Newfoundland and Labrador

Differentiated instruction

Differentiating in the classroom

Electronic games

Electronic games and the curriculums

Differentiated learning and electronic games

Learning styles and electronic games

Issues with electronic games and learning

References

Anderson, K. (2007). Tips for teaching. Differentiating instruction to include all students. Preventing School Failure, 51(3), 49-54.


Gregory, G., & Chapman, C. (2007). Differentiated instructional strategies. One size doesn’t fit all. Corwin Press, Thousand Oaks, California.


Gros, B. (2007). Digital games in education. The design of games-based learning environments. Journal of Research on Technology in Education, 40(1), 23-38.


Hall, T. (2002). Differentiated instruction. NCAC publication, Wakefield, MA. Retrieved from http://www.cast.org/publications/ncac/ncac_diffinstruc.html


Levy, H. (2008). Meeting the needs of all students through differentiated instruction. Helping every child reach and exceed standards. Clearing House, 81(4), 161-164.


McMichael, A. (2007). Pc games and the teaching of history. History Teacher, 40(2), 203-218.


Oliver, M., & Carr, D. (2009). Learning in virtual worlds. Using communities of practice to explain how people learn from play. British Journal of Educational Technology, 40(3), 444-457.


Robertson, J., & Good, J. (2005). Children's narrative development through computer game authoring. TechTrends: Linking Research & Practice to Improve Learning, 49(5), 43-59.


Sardone, N., & Devlin-Scherer, R. (2009). Teacher candidates' views of digital games as learning devices. Issues in Teacher Education, 18(2), 47-67.


Simpson, E. (2005). Evolution in the classroom. What teachers need to know about the video game generation. TechTrends, 49(5), 17-22.


Tobin, R. (2008). Conundrums in the differentiated literacy classroom. Reading Improvement, 45(4), 159-169.


Tomlinson, C. (2004). Sharing responsibility for differentiating instruction. Roeper Review, 26(4), 188.


Tomlinson, C.A. (1995). Differentiating instruction for advanced learners in the mixed-ability middle school classroom. ERIC Clearinghouse on Disabilities and Gifted Education, 1-7. Retrieved from http://www.eric.ed.gov/ERICDocs/data/ericdocs2sql/content_storage_01/0000019b/80/29/b2/de.pdf


Tomlinson, C.A. (2000). Differentiation of instruction in the elementary grades. ERIC Clearinghouse on Elementary and Early Childhood Education, 1-7. Retrieved from http://www.eric.ed.gov/ERICDocs/data/ericdocs2sql/content_storage_01/0000019b/80/16/57/74.pdf


Torrente, J., Moreno-Ger, P., Martínez-Ortiz, I., Fernandez-Manjon, B. (2009). Integration and deployment of educational games in e-learning environments. The learning object model meets educational gaming. Journal of Educational Technology & Society, 12(4), 359-371.


Tuzun, H. (2007). Blending video games with learning. Issues and challenges with classroom implementations in the Turkish context. British Journal of Educational Technology, 38(3), 465-77.


Wells, R., & Shaughnessy, M. (2009). An interview with Carol Ann Tomlinson. North American Journal of Psychology, 11(3), 643-648.