Flash inverse kinematics tutorial: Difference between revisions
Jump to navigation
Jump to search
m (using an external editor) |
m (using an external editor) |
||
Line 38: | Line 38: | ||
== Links == | == Links == | ||
; Introductions | |||
* [http://tv.adobe.com/#vi+f1552v1001 Flash Downunder - The Bone Tool and the Deco Tool] | |||
[[Category: Tutorials]] | [[Category: Tutorials]] |
Revision as of 15:58, 27 November 2008
This article or section is currently under construction
In principle, someone is working on it and there should be a better version in a not so distant future.
If you want to modify this page, please discuss it with the person working on it (see the "history")
<pageby nominor="false" comments="false"/>
- Learning goals
- Insert bones in shapes
- Connect symbols with bones
- Create a motion animation with bones
- Attach envelope points to bones
- Flash level
- Flash CS4
- Prerequisites
- Moving on
- See the Flash tutorials
- Level and target population
- Beginners
- Quality
- low (just started)
Adding armatures to shapes
- Create a new layer
- Draw a shape or a simple drawing in object mode. Make sure to finish the drawing, later you only can adjust its shape.
- Add a bone
- Select the bone tool
- Click inside the shape and drag a bone
- Click at the end point of a bone an drag again
- etc.
- Kill bones
- Adjust
- Use the subselection tool to move
Links
- Introductions