Online identity: Difference between revisions

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According to Wikipedia (retrieved 12:34, 12 April 2007 (MEST) and with original links): {{quotation | An '''online identity''' is a [http://en.wikipedia.org/wiki/Social_identity social identity] that network users establish in [http://en.wikipedia.org/wiki/Online_communities online communities]. Although some people prefer to use their [http://en.wikipedia.org/wiki/Real_name real names] online, most Internet users prefer to identify themselves by means of [http://en.wikipedia.org/wiki/Pseudonym pseudonyms], which reveal varying amounts of [http://en.wikipedia.org/wiki/Personally_identifiable_information personally identifiable information]. In some online [http://en.wikipedia.org/w/index.php?title=Contextual_Identity&action=edit contexts], including [http://en.wikipedia.org/wiki/Internet_forum Internet forums], [http://en.wikipedia.org/wiki/MUD MUDs], [http://en.wikipedia.org/wiki/Instant_messaging instant messaging], and [http://en.wikipedia.org/wiki/Massively_multiplayer_online_game massively multiplayer online games], users can represent themselves visually by choosing an [http://en.wikipedia.org/wiki/Avatar avatar], an icon-sized graphic image. As other users interact with an established online identity, it acquires a [http://en.wikipedia.org/wiki/Reputation reputation], which enables them to decide whether the identity is worthy of [http://en.wikipedia.org/wiki/Trust_(sociology) trust].}}


According to Wikipedia (retrieved 12:19, 12 April 2007 (MEST) and with original links): {{quotation | <p>An <b>online identity</b> is a <a href="http://en.wikipedia.org/wiki/Social_identity" title="Social identity">social identity</a> that network users establish in <a href="http://en.wikipedia.org/wiki/Online_communities" title="Online communities">online communities</a>. Although some people prefer to use their <a href="http://en.wikipedia.org/wiki/Real_name" title="Real name">real names</a> online, most Internet users prefer to identify themselves by means of <a href="http://en.wikipedia.org/wiki/Pseudonym" title="Pseudonym">pseudonyms</a>, which reveal varying amounts of <a href="http://en.wikipedia.org/wiki/Personally_identifiable_information" title="Personally identifiable information">personally identifiable information</a>. In some online <a href="http://en.wikipedia.org/w/index.php?title=Contextual_Identity&amp;action=edit" class="new" title="Contextual Identity">contexts</a>, including <a href="http://en.wikipedia.org/wiki/Internet_forum" title="Internet forum">Internet forums</a>, <a href="http://en.wikipedia.org/wiki/MUD" title="MUD">MUDs</a>, <a href="http://en.wikipedia.org/wiki/Instant_messaging" title="Instant messaging">instant messaging</a>, and <a href="http://en.wikipedia.org/wiki/Massively_multiplayer_online_game" title="Massively multiplayer online game">massively multiplayer online games</a>, users can represent themselves visually by choosing an <a href="http://en.wikipedia.org/wiki/Avatar" title="Avatar">avatar</a>, an icon-sized graphic image. As other users interact with an established online identity, it acquires a <a href="http://en.wikipedia.org/wiki/Reputation" title="Reputation">reputation</a>, which enables them to decide whether the identity is worthy of <a href="http://en.wikipedia.org/wiki/Trust_%28sociology%29" title="Trust (sociology)">trust</a>.</p>
See the [[digital identity]] article for issues related to on-line identification and authentication.
 
== Definition ==


== Identity building artifacts ==


* User names on websites, some with graphical representations
* User names on websites, some with graphical representations
* Avatars in virtual worlds (text, 2D, 3D).
* Avatars in virtual worlds (text, 2D, 3D).
* Descriptions (forms) that describe a user
* Descriptions (forms) that describe a user
* Portfolios (what a person did contribute)
* Trails and Portfolios (what a person did contribute), e.g. see the [[C3MS]] article
 
== Links ==
 
 
== References ==
 
* Rheingold, H. (2000). The Virtual Community: Homesteading on the Electronic Frontier. London: MIT Press. (ISBN 0262681218) - [http://www.rheingold.com/vc/book/intro.html HTML free online].
 
 
[[Category: Virtual environments]]

Revision as of 11:34, 12 April 2007

Draft

According to Wikipedia (retrieved 12:34, 12 April 2007 (MEST) and with original links): “{{{1}}}”

See the digital identity article for issues related to on-line identification and authentication.

Identity building artifacts

  • User names on websites, some with graphical representations
  • Avatars in virtual worlds (text, 2D, 3D).
  • Descriptions (forms) that describe a user
  • Trails and Portfolios (what a person did contribute), e.g. see the C3MS article

Links

References

  • Rheingold, H. (2000). The Virtual Community: Homesteading on the Electronic Frontier. London: MIT Press. (ISBN 0262681218) - HTML free online.