Snap!: Difference between revisions

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[[category: microworlds]]
[[category: microworlds]]
[[category: programming]]
[[Category: Visual programming language]]

Latest revision as of 11:08, 5 February 2020

Draft

Introduction

According to About Snap! (retrieved Aug. 2018), “Snap! (formerly BYOB) is a visual, drag-and-drop programming language. It is an extended reimplementation of Scratch (a project of the Lifelong Kindergarten Group at the MIT Media Lab) that allows you to Build Your Own Blocks. It also features first class lists, first class procedures, and continuations. These added capabilities make it suitable for a serious introduction to computer science for high school or college students.”

“Snap! (formerly BYOB) is an extended reimplementation of Scratch (http://scratch.mit.edu) that allows you to Build Your Own Blocks. It also features firstclass lists, first class procedures, first class sprites, first class costumes, first class sounds, and first class continuations. These added capabilities make it suitable for a serious introduction to computer science for high school or college students.” (Snap! Reference Manual, Version 4.1

See also:

Links

Bibliography

  • Harvey, B., Garcia, D. D., Barnes, T., Titterton, N., Miller, O., Armendariz, D., ... & Paley, J. (2014, March). Snap!(build your own blocks). In Proceedings of the 45th ACM technical symposium on Computer science education (pp. 749-749). ACM. https://dl.acm.org/citation.cfm?id=2157351
  • Cateté, V., Snider, E., & Barnes, T. (2016, July). Developing a rubric for a creative CS Principles lab. In Proceedings of the 2016 ACM Conference on Innovation and Technology in Computer Science Education (pp. 290-295). ACM.
  • Price, T. W., & Barnes, T. (2015, July). Comparing textual and block interfaces in a novice programming environment. In Proceedings of the eleventh annual International Conference on International Computing Education Research (pp. 91-99). ACM.
  • Snyder, L., Barnes, T., Garcia, D., Paul, J., & Simon, B. (2012). The first five computer science principles pilots: summary and comparisons. Inroads, 3(2), 54-57.