PLATO: Difference between revisions
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== Definition == | == Definition == | ||
* '''PLATO''', an | * '''PLATO''', an acronym for ''Programmed Logic for Automatic Teaching Operations''' was an early [[Computer-based training]] system. | ||
First a single user system in 1960, it became multi-user in the mid-sixties. [[User:DSchneider|DSchneider]] believes that PLATO was the first [[e-learning]] platform. Principles behind courseware were not too different from modern-day content-based main-stream e-learning. | |||
PLATO is still alive in various incarnations ! See the [ | The only difference is that early PLATO systems did not incorporate the typical [[CMC]] components a modern [[Learning management system]] has. But already by the mid-70's, PLATO featured on-line talk and messaging. Plato also included some of the first online games and multi-user virtual environments. | ||
PLATO is still alive in various incarnations ! See the Wikipedia [http://en.wikipedia.org/wiki/PLATO_%28computer_system%29 PLATO]]article for details. | |||
== References == | == References == | ||
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[[Category: E-learning tools]] | [[Category: E-learning tools]] | ||
[[Category: Learning management systems]] |
Latest revision as of 17:05, 2 February 2012
Definition
- PLATO', an acronym for Programmed Logic for Automatic Teaching Operations was an early Computer-based training system.
First a single user system in 1960, it became multi-user in the mid-sixties. DSchneider believes that PLATO was the first e-learning platform. Principles behind courseware were not too different from modern-day content-based main-stream e-learning.
The only difference is that early PLATO systems did not incorporate the typical CMC components a modern Learning management system has. But already by the mid-70's, PLATO featured on-line talk and messaging. Plato also included some of the first online games and multi-user virtual environments.
PLATO is still alive in various incarnations ! See the Wikipedia PLATO]article for details.
References
- Van Meer, Betty (2003). “PLATO: From Computer-Based Education to Corporate Social Responsibility,” Iterations: An Interdisciplinary Journal of Software History 2. 1-22. HTML