Ergonomics: Difference between revisions
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== Definition == | == Definition == | ||
* {{quotation | Ergonomics (or human factors) is the scientific discipline concerned with the understanding of interactions among humans and other elements of a system, and the profession that applies theory, principles, data, and methods to design in order to optimize human well-being and overall system performance (definition adopted by the International Ergonomics Association in 2000).}}([[Wikipedia:Ergonomics]] - retrieved 17: | * {{quotation | Ergonomics (or human factors) is the scientific discipline concerned with the understanding of interactions among humans and other elements of a system, and the profession that applies theory, principles, data, and methods to design in order to optimize human well-being and overall system performance (definition adopted by the International Ergonomics Association in 2000).}}([[Wikipedia:Ergonomics]] - retrieved 17:04, 9 June 2006 (MEST)) | ||
* {{quotation | "Human factors" is an umbrella term for several areas of research that include human performance, technology, design, and human-computer interaction. It is a profession that focuses on how people interact with products, tools, procedures, and any processes likely to be encountered in the modern world. [...] Areas of interest for human factors practitioners may include the following: workload, fatigue, situational awareness, usability, user interface, learnability, attention, vigilance, human performance, human reliability, human-computer interaction, control and display design, stress, visualization of data, individual differences, aging, accessibility, safety, shift work, work in extreme environments including virtual environments , human error, and decision making.}} | * {{quotation | "Human factors" is an umbrella term for several areas of research that include human performance, technology, design, and human-computer interaction. It is a profession that focuses on how people interact with products, tools, procedures, and any processes likely to be encountered in the modern world. [...] Areas of interest for human factors practitioners may include the following: workload, fatigue, situational awareness, usability, user interface, learnability, attention, vigilance, human performance, human reliability, human-computer interaction, control and display design, stress, visualization of data, individual differences, aging, accessibility, safety, shift work, work in extreme environments including virtual environments , human error, and decision making.}} ([[Wikipedia:Human factors]] - retrieved 17:04, 9 June 2006 (MEST)) | ||
([[Wikipedia:Human factors]] - retrieved 17: | |||
== Types of ergonomics / human factors == | == Types of ergonomics / human factors == | ||
* [[ | * [[Cognitive ergonomics]] | ||
* Physical ergonomics | * Physical ergonomics | ||
* Organizational ergonomics | * Organizational ergonomics | ||
Three dimensions of interface ergonomics: | |||
* [[Usability]] | |||
* Usefulness | |||
* Acceptance | |||
== Other related subjects == | == Other related subjects == |
Latest revision as of 10:54, 19 December 2006
Definition
- “Ergonomics (or human factors) is the scientific discipline concerned with the understanding of interactions among humans and other elements of a system, and the profession that applies theory, principles, data, and methods to design in order to optimize human well-being and overall system performance (definition adopted by the International Ergonomics Association in 2000).”(Wikipedia:Ergonomics - retrieved 17:04, 9 June 2006 (MEST))
- “"Human factors" is an umbrella term for several areas of research that include human performance, technology, design, and human-computer interaction. It is a profession that focuses on how people interact with products, tools, procedures, and any processes likely to be encountered in the modern world. [...] Areas of interest for human factors practitioners may include the following: workload, fatigue, situational awareness, usability, user interface, learnability, attention, vigilance, human performance, human reliability, human-computer interaction, control and display design, stress, visualization of data, individual differences, aging, accessibility, safety, shift work, work in extreme environments including virtual environments , human error, and decision making.” (Wikipedia:Human factors - retrieved 17:04, 9 June 2006 (MEST))
Types of ergonomics / human factors
- Cognitive ergonomics
- Physical ergonomics
- Organizational ergonomics
Three dimensions of interface ergonomics:
- Usability
- Usefulness
- Acceptance