3D interactive environment: Difference between revisions
Jump to navigation
Jump to search
m (using an external editor) |
m (using an external editor) |
||
Line 15: | Line 15: | ||
* Barab, Sasha A. ,Kenneth E. Hay, Michael Barnett and Kurt Squire (2001). Constructing Virtual Worlds: Tracing the Historical Development of Learner Practices, Cognition And Instruction, 19(1), 47-94. [http://inkido.indiana.edu/research/onlinemanu/papers/cogin.pdf PDF] | * Barab, Sasha A. ,Kenneth E. Hay, Michael Barnett and Kurt Squire (2001). Constructing Virtual Worlds: Tracing the Historical Development of Learner Practices, Cognition And Instruction, 19(1), 47-94. [http://inkido.indiana.edu/research/onlinemanu/papers/cogin.pdf PDF] | ||
* Ingeborg Krange, Tove Kristiansen, Lars Helljesen, Ola Ødegård and Annita Fjuk, (2000), Collaborative learning, Interactive 3D technology, ICT in schools, Telenor R&D Report ISBN 82-423-0516-1. | * Ingeborg Krange, Tove Kristiansen, Lars Helljesen, Ola Ødegård and Annita Fjuk, (2000), Collaborative learning, Interactive 3D technology, ICT in schools, Telenor R&D Report ISBN 82-423-0516-1. [http://www.telenor.no/fou/program/nomadiske/utdanning/Reports/Collaborative%20learning%20in%20schools%20by%20distributed%20use%20of%20interactive%203D%20technology%20R%2028%202000.pdf PDF] | ||
[http://www.telenor.no/fou/program/nomadiske/utdanning/Reports/Collaborative%20learning%20in%20schools%20by%20distributed%20use%20of%20interactive%203D%20technology%20R%2028%202000.pdf PDF] | |||
[[Category: technologies]] | [[Category: technologies]] | ||
[[Category: Educational technologies]] | [[Category: Educational technologies]] |
Revision as of 15:51, 20 September 2006
Definition
3D Interactive environments are often referred to as virtual reality or interactive 3D and have a figurative appearance. Much like our own world, this type of world allows interaction with other (networked) beings as well as manipulation of objects (Loeffler & Andersen 1994).
See also: virtual environment
Types
- Desk-top virtual reality (Users look at a world on a screen)
- Immersive virtual reality (Users are immersed)
References
- Barab, Sasha A. ,Kenneth E. Hay, Michael Barnett and Kurt Squire (2001). Constructing Virtual Worlds: Tracing the Historical Development of Learner Practices, Cognition And Instruction, 19(1), 47-94. PDF
- Ingeborg Krange, Tove Kristiansen, Lars Helljesen, Ola Ødegård and Annita Fjuk, (2000), Collaborative learning, Interactive 3D technology, ICT in schools, Telenor R&D Report ISBN 82-423-0516-1. PDF