Immersive virtual reality: Difference between revisions
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* Data gloves | * Data gloves | ||
* Some kinds of joy sticks, 3D mice, etc. | * Some kinds of joy sticks, 3D mice, etc. | ||
== Immersive 3D in education == | |||
There are several kinds of applications | |||
* Support for collaborative (virtual worlds) | |||
* Support for procedure learning | |||
== Links == | |||
M.B. Ignatiev, A.V. Nikitin, A. Nikitin, N.N. Reshetnikova, [http://www.artinfo.ru/eva/EVA2000M/eva-papers/200003/Ignatiev-E.htm The Virtual Worlds in Culture and Education] (retrieved 12:28, 6 September 2006 (MEST)). | |||
== References == | |||
* Ch. Youngblut 1998. Educational Uses of Virtual Reality technology. Institute for Defense Analysis, IDA Document D-2128, January 1998. | |||
; Move to Desk-top VR | |||
* http://tecfa.unige.ch/guides/methodo/edu-tech/thesis-examples/theory-testing-experimental-design/ott-collaboration-in-3d-environment.pdf#search=%22Youngblut%20%22 | |||
* Brady, Seamus & Carol O'Sullivan, 3D Training Environments, VRML and its use in Interactive Task-based Simulations. | |||
[https://www.cs.tcd.ie/publications/tech-reports/reports.99/TCD-CS-1999-20.pdf PDF] | |||
[[Category: technologies]] | [[Category: technologies]] |
Revision as of 11:28, 6 September 2006
Definition
- An immersive virtual reality is a variant of a virtual reality.
- βAn artificial reality that projects you into a 3D space generated by the computer. A virtual reality system uses stereoscopic goggles that provide the 3D imagery and some sort of tracking device, which may be the goggles themselves for tracking head and body movement, or a "data glove" that tracks hand movements. The glove lets you point to and manipulate computer-generated objects displayed on tiny monitors inside the goggles. Virtual reality (VR) can be used to create an illusion of reality or imagined reality and is used both for amusement as well as serious training. Flight simulators for training airplane pilots and astronauts were the first form of this technology, which provided a very realistic and very expensive simulation.β (PCMag Encyclopedia, retrieved 20:18, 5 September 2006 (MEST))
Types of technologies
- Output devices
- Head-mounted displays (stereoscopic goggles)
- Caves
- Input devices
- Data gloves
- Some kinds of joy sticks, 3D mice, etc.
Immersive 3D in education
There are several kinds of applications
- Support for collaborative (virtual worlds)
- Support for procedure learning
Links
M.B. Ignatiev, A.V. Nikitin, A. Nikitin, N.N. Reshetnikova, The Virtual Worlds in Culture and Education (retrieved 12:28, 6 September 2006 (MEST)).
References
- Ch. Youngblut 1998. Educational Uses of Virtual Reality technology. Institute for Defense Analysis, IDA Document D-2128, January 1998.
- Move to Desk-top VR
- Brady, Seamus & Carol O'Sullivan, 3D Training Environments, VRML and its use in Interactive Task-based Simulations.