Authoring environment: Difference between revisions
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* [[Multimedia authoring system]]s | * [[Multimedia authoring system]]s | ||
* [[Web authoring system]]s | * [[Web authoring system]]s | ||
* Educational object community, half baked systems, etc. | |||
See also: [[Educational_technology#A_short_history | Educational technology]] | See also: [[Educational_technology#A_short_history | Educational technology]] |
Revision as of 14:59, 4 September 2006
Definition
- An authoring environment is toolkit to build software or digital contents.
- An educational authoring environment allows to create artifacts like web sites, interactive hypermedia, microworlds, simulations,
Some authors make finer distinctions, e.g. in Locatis and Al-Nuaim historical review and analysis (1999), “the term authoring tool refers to a range of software products having utilities for composing, editing, assembling, and managing multimedia objects, while the term authoring system refers to a subset of these products allowing multimedia development without having to program.”
A short history
- PLATO-like systems
- Programming toolkits for Videodisks
- Programming toolkits with multimedia extensions
- Multimedia authoring systems
- Web authoring systems
- Educational object community, half baked systems, etc.
See also: Educational technology
Genres
- According to difficulty, e.g.
- Programming toolkits, often used together with an integrated development environment (IDE)
- Visual languages to author interactive systems
- Content authoring systems
- According to formats
(see various entries)
- Multimedia formats in various forms (bitmap graphics, vector graphics, etc.), e.g. tools for formats like:
- Interactive educational multimedia (see: Multimedia authoring systems)
- Macromedia Authorware
- Hypercard and followups like Revolution
- E-learning
- Most LMSs do include an authoring environment through web-based forms. See IMS Content Packaging.
- Activity-based systems like LAMS and the IMS Learning Design Reload editor.
- Editors for microworlds, e.g
- Squeak, in particular its visual eToys scripting language.
- LEGO Mindstorms
- ToonTalk
- Editors for simulations
- STELLA
References
- Locatis,Craig, Al-Nuaim,Hana (1999), Interactive technology and authoring tools: A historical review and analysis, Educational Technology Research and Development, 47, 3, 9/18/1999, Pages 63-75, DOI 10.1007/BF02299634 (Access restricted)